# This is a comment. It's like leaving a sticky note for yourself.
# The compiler (the game's code checker) ignores these.
# 1. DEFINE THE STRUCTURE
# Think of this as the "Blueprint" for our Timer System.
# It holds all the parts we need.
struct MySurvivalTimer:
# This is our Variable. It's a "Container" for the time.
# We start it at 60 seconds.
TimeRemaining: int = 60
# This is a reference to the Storm Device.
# We'll connect this in the editor later.
StormDevice: StormDevice
# This is a reference to the End Game Device.
# We'll use this to trigger the win/loss state.
EndGameDevice: EndGameDevice
# 2. DEFINE THE FUNCTIONS (The Actions)
# This function is like a "Stopwatch Tick."
# It runs every second.
func Tick() -> void:
# Check if we still have time
if TimeRemaining > 0:
# Subtract 1 from our Variable (the Loot Box)
TimeRemaining = TimeRemaining - 1
# Optional: Print to the debug console so we know it's working
print("Time Left: ", TimeRemaining)
Verse Library
verse
01 Fragment
Counts down seconds using scheduled functions and triggers a round end event when time expires.
verse-library/using-timer-devices-in-fortnite-creative/01-fragment.verse
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