Auto-Reload Device
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using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } auto_reload_device := class(creative_device): @editable EliminationManager:elimination_manager_device = elimination_manager_device{} @editable WeaponsToReload:weapons_to_reload = weapons_to_reload.All @editable Weapons:[]auto_reload_weapon = array{} OnBegin<override>()<suspends>:void= Sleep(0.0) DeviceSetup() DeviceSetup():void= EliminationManager.EliminationEvent.Subscribe(CheckWeapons) for (Weapon : Weapons): Weapon.Init(Self) CheckWeapons(MaybeAgent:?agent):void= for (Weapon : Weapons, Agent := MaybeAgent?): Weapon.CheckForWeapon(Agent) auto_reload_weapon := class<concrete>: @editable ConditionalButton:conditional_button_device = conditional_button_device{}
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