Verse Library verse

01 Device

Activates a VFX glow effect on players when they enter a designated trigger zone.

verse-library/using-visual-effect-powerup-devices-in-fortnite-creative/01-device.verse

# This is our main script file.
# It runs when the island starts.

using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }

# We define our devices here.
# Think of these as names for our tools.
hero_zone_manager := class(creative_device):

    # These properties are set in the UEFN editor.
    # Drag your placed devices into these slots.
    @editable
    MyTrigger : trigger_device = trigger_device{}

    @editable
    MyGlow : vfx_powerup_device = vfx_powerup_device{}

    # This function runs when the game starts.
    OnBegin<override>()<suspends> : void =
        # We listen for players entering the trigger.
        # OnTriggered fires when any agent activates the trigger.
        MyTrigger.TriggeredEvent.Subscribe(OnPlayerEnteredTrigger)

    # This handler runs each time the trigger fires.
    OnPlayerEnteredTrigger(Agent : agent) : void =
        # Cast the agent to a fort_character so we can apply the effect.
        if (Player := Agent.GetFortCharacter[]):
            # Activate the glow on the player who entered.

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