using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
round_manager := class(creative_device):
@editable
RoundTimer : timer_device = timer_device{}
# Our own announcement: "the round is over."
RoundEndedEvent : event() = event(){}
OnBegin<override>()<suspends> : void =
# When the timer succeeds, we'll announce the round ended.
RoundTimer.SuccessEvent.Subscribe(OnTimerDone)
# The timer's SuccessEvent carries an optional agent (?agent).
OnTimerDone(Agent : ?agent) : void =
Print("Round timer finished.")
# Make ONE announcement. We don't touch any other system.
RoundEndedEvent.Signal()
Verse Library
verse
02 Device
Creates a timer that signals a custom round-ended event for system decoupling.
verse-library/verse-events-decoupling/02-device.verse