# This is a comment. It helps us remember what this code does.
# We make a new script. This is our magic spell.
My_Healing_Script := script() override {
# This runs when the island starts.
On_Start := func() override {
# We find our glowing orb device.
# It is named "Glowing_Orb" in our scene.
orb := Scene.Find_actor_by_name("Glowing_Orb")
# We find our healing box device.
# It is named "Healer_Box" in our scene.
healer := Scene.Find_actor_by_name("Healer_Box")
# Now we connect them!
# When the orb is picked up...
orb.Pickup_Event.Subscribe(func(player : Player) {
# ...give the player health via the healer.
# We use the Heal function.
healer.Trigger(player)
})
}
}
Verse Library
verse
01 Fragment
Links a collectible orb pickup to a healing box activation for instant recovery.
verse-library/using-health-powerup-devices-in-fortnite-creative/01-fragment.verse