using { /Fortnite.com/Devices }
using { /Fortnite.com/Characters }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
# crafting_station is a Verse device you place in your level.
# Wire CraftingButton and RewardSpawner to it in the UEFN editor.
crafting_station := class(creative_device):
# Drag the Conditional Button device into this slot in the editor.
@editable
CraftingButton : conditional_button_device = conditional_button_device{}
# Drag the Item Spawner device into this slot in the editor.
@editable
RewardSpawner : item_spawner_device = item_spawner_device{}
# OnBegin runs once when the game starts.
OnBegin<override>()<suspends> : void =
# Subscribe to the button's success event.
# ButtonInteractedWithEvent fires only when ALL requirements are met.
CraftingButton.ItemRemovedEvent.Subscribe(OnCraftingSuccess)
# This is called when the Conditional Button fires its success event.
# The Conditional Button already consumed the required items at this point
# (assuming Consume Items is ON in the device settings).
OnCraftingSuccess(Player : player) : void =
# Spawn the reward item at the RewardSpawner's location.
# The item_spawner_device does not take a player argument for SpawnItem;
# it spawns at its world position and the player can walk over it.
Verse Libraryverse
01 Device
Manages UEFN conditional button and item spawner devices to automate crafting reward distribution.
verse-library/using-crafting-items-in-fortnite-creative/01-device.verse
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