Verse Library verse

01 Device

Triggers warning effects, spawns an async countdown task, and fires an explosive device after delay.

verse-library/using-explosive-items-in-fortnite-creative/01-device.verse

using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }

# This is our main script block
# It lives inside a Verse device linked to your island
my_bomb_device := class(creative_device):

    # Drag each device into these properties in the UEFN details panel
    @editable
    TriggerDevice : trigger_device = trigger_device{}

    @editable
    TimerDevice : timer_device = timer_device{}

    @editable
    VFXDevice : vfx_creator_device = vfx_creator_device{}

    @editable
    ExplosiveDevice : explosive_device = explosive_device{}

    # OnBegin runs automatically when the island session starts
    OnBegin<override>()<suspends> : void =
        # Subscribe to the trigger so we know when a player steps on it
        TriggerDevice.TriggeredEvent.Subscribe(OnBombTriggered)

    # This function runs when someone steps on the trigger
    OnBombTriggered(Agent : ?agent) : void =
        # First, we change the VFX to show a warning
        # This makes the bomb glow red

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