using { /Fortnite.com/Devices }
using { /Fortnite.com/UI }
using { /Verse.org/Simulation }
using { /Verse.org/Colors }
using { /UnrealEngine.com/Temporary/UI }
using { /UnrealEngine.com/Temporary/SpatialMath }
# This is our main "Actor" (like a Player or a Prop).
# It holds the logic for our timer.
PanicTimerLogic := class(creative_device):
# 1. BINDINGS: Connect this script to the devices in your level.
# Think of this as plugging a cable from the Timer Device into our script.
@editable
TimerDevice: timer_device = timer_device{}
# 2. BINDINGS: Connect to the HUD Message Device that shows our countdown.
# We use a hud_message_device because Verse cannot directly bind to a
# widget text-block at runtime; the hud_message_device is the supported
# path for displaying updating text to all players.
# note: If your project uses a custom widget, drive it from a Verse
# `button_device` or `hud_message_device` as shown here.
@editable
HUDMessage: hud_message_device = hud_message_device{}
# 3. VARIABLES: The "Health Bar" of our logic.
# This holds the current time. It changes every second.
var CurrentTime: float = 0.0
# 4. CONSTANTS: The "Rules of the Game."
Verse Library
verse
01 Device
Binds a timer to a message device and updates HUD text dynamically using configurable panic and calm thresholds.
verse-library/making-an-animated-timer-in-unreal-editor-for-fortnite/01-device.verse
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