# This is our main game script.
# It is like the brain of the Seeker.
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
# We create a "class". This is like a box for our code.
# It must be placed in the editor as a Verse device.
hide_and_seek_game := class(creative_device):
# This is the "Perception Trigger" device.
# Drag it from the editor into this property slot.
@editable
PerceptionTrigger : perception_trigger_device = perception_trigger_device{}
# This is the "Timer" device.
# It controls when the eyes open and close.
@editable
TimerDevice : timer_device = timer_device{}
# This is the "Damage Volume".
# It is the invisible box that catches players.
@editable
DamageVolume : damage_volume_device = damage_volume_device{}
# We track whether the seeker's eyes are open.
# false means the eyes start closed.
var EyesOpen : logic = false
Verse Library
verse
01 Device
Manages timer cycles and perception triggers to track seeker vision and player spotting.
verse-library/hide-and-seek/01-device.verse
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