Verse Library verse

01 Device

Grants crafted items and animates a door when a player interacts with a button device.

verse-library/using-twine-crafting-consumables-in-fortnite-creative/01-device.verse

using { /Fortnite.com/Devices }
using { /Fortnite.com/Characters }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }

# This is our main script.
# It runs when the game starts.
MyScript := class(creative_device):

    # Wire these device references in the UEFN Details panel.
    @editable
    CraftingButton : button_device = button_device{}

    @editable
    MainDoor : prop_mover_device = prop_mover_device{}

    @editable
    RewardBox : item_granter_device = item_granter_device{}

    # OnBegin runs automatically when the game starts.
    OnBegin<override>()<suspends> : void =
        # Subscribe to the button's InteractedWithEvent.
        # This calls OnPressed whenever a player presses the button.
        CraftingButton.InteractedWithEvent.Subscribe(OnPressed)

    # This function runs when the button is pressed.
    # The button_device passes the agent (player) who pressed it.
    OnPressed(Agent : agent) : void =
        # Cast the agent to a fort_character so we can use inventory tools.
        if (Character := Agent.GetFortCharacter[]):

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