# This is a simple plan for our Trick Tile
# We call this plan a "Script"
# 1. Define the Trick Tile
MyFloor := TrickTileDevice{
# This is the device we placed
}
# 2. Define the Trigger
MyTrigger := TriggerDevice{
# This is the sensor we placed
}
# 3. Connect them
# When the Trigger is touched...
MyTrigger.OnTriggered += func(TriggerDevice):
# ...Wait for 3 seconds
Wait(3.0)
# ...Then make the floor disappear
MyFloor.Disable()
# 4. Make it come back
# After it disappears, wait 5 seconds
Wait(5.0)
# ...Then make the floor reappear
MyFloor.Enable()
Verse Library
verse
01 Fragment
Creates a trigger-activated floor tile that temporarily disappears and reappears after a delay.
verse-library/using-trick-tile-devices-in-fortnite-creative/01-fragment.verse