# This script makes a Volume device react to players
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
# 1. Define the device class. Think of this as declaring "I am a Trap Master."
# We inherit from creative_device, which is the real base class for
# all placeable Verse devices in UEFN.
sky_trap_device := class(creative_device):
# 2. This is the "Scene Graph" connection.
# 'LaunchProp' is a variable that holds a reference to another device in the level.
# We will link this in the editor later.
# @editable exposes the variable in the Details panel so you can drag-and-drop
# a Prop Mover into it from the World Outliner.
@editable
LaunchProp : prop_mover_device = prop_mover_device{}
# 3. The "OnBegin" function runs once when the game starts.
# This is like the "Start" button on the Battle Bus.
OnBegin<override>()<suspends> : void =
# Subscribe to the Volume's AgentEntersEvent on the mutator_zone_device.
# MutatorZone is the real UEFN device that acts as an invisible trigger volume.
# We wait for any agent (player) to enter, then call our handler.
# Note: mutator_zone_device is the closest real API to a "Volume" sensor device;
# it fires AgentEntersEvent when a player walks into its bounds.
Print("Sky Trap is armed and waiting...")
# 4. Bind the PlayerEntered event.
# AgentEntersEvent fires whenever an agent enters the mutator zone.
Verse Library
verse
01 Device
Defines a custom creative device class, exposes scene graph props for editor linking, and starts initialization.
verse-library/place-a-volume-device/01-device.verse
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