Verse Library verse

01 Using Analytics In Verse

Triggers agent entries into damage volumes and submits tracking data to Fortnite analytics.

extracted-snippets/documentation/en-us/fortnite-creative/using-analytics-devices-in-fortnite-creative/01-using-analytics-in-verse.verse

# Source URL: https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-analytics-devices-in-fortnite-creative
# Local doc:  epic-docs/documentation/en-us/fortnite-creative/using-analytics-devices-in-fortnite-creative.md
# Section:    Using Analytics in Verse
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }


# A Verse-authored creative device that can be placed in a level
analytics_device_verse_example := class(creative_device):


    # Reference to the Analytics device in the level.
    # In the Details panel for this Verse device,
    # set this property to your Analytics device.
    @editable
    MyAnalyticsDevice:analytics_device = analytics_device{}


    # Reference to the Damage Volume device in the level.
    # In the Details panel for this Verse device,
    # set this property to your Damage Volume device.
    @editable
    DamageVolume:damage_volume_device = damage_volume_device{}


    # Runs when the device is started in a running game
    OnBegin<override>()<suspends>:void=
        # Example for subscribing to an event on the Creative device.
        # Signaled when an agent enters the damage volume.

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