# This line tells Verse: "Hey, this script belongs to a specific device."
# We link it to the 'HealthStation' prop we placed in the world.
struct MyHealthStation extends Actor:
# This is our 'Cooldown' variable.
# Think of it like a 'Ready/Busy' light.
# 'false' means the station is ready to use.
IsBusy: bool = false
# This is the timer device.
# We will use this to wait before resetting the station.
ResetTimer: Timer = Timer{}
# This is the 'Event' function.
# It runs automatically when a player presses E on this object.
# 'Player' is the person who pressed the button.
OnInteract(Player: Player):
# CHECK 1: Is the station currently busy?
# If IsBusy is true, we skip the rest of this code.
if (IsBusy):
# Optional: You could play a sound here saying "Wait!"
return
# CHECK 2: Is the player actually hurt?
# We check their current health. If it's less than 100, they need help.
if (Player.GetHealth() < 100):
# REWARD: Give them a Shield Potion.
# We use the 'Item' device to grant the item directly to the player.
# Note: In a real scenario, you'd use the Item Device from the gallery.
# For this script, we simulate the effect by healing them directly.
Verse Library
verse
01 Fragment
Handles player interactions to grant health and items, managing cooldown states for a reusable game mechanic.
verse-library/using-items-gallery-devices-in-fortnite-creative/01-fragment.verse
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