# Import necessary Verse libraries
using { /Fortnite.com/Devices }
using { /Fortnite.com/Characters }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
# Define our Boss Script as a creative_device so it can live in the UEFN editor.
# Think of creative_device as the base class every placeable Verse object inherits from.
boss_script := class(creative_device):
# This is our "Constant" - the Spire we want to control.
# Think of this like saving a specific player's username so you can DM them later.
# Bind this in the UEFN editor's Details panel after placing your Verse device.
@editable
SpireDevice : overlord_spire_device = overlord_spire_device{}
# The trigger volume players walk into to wake the boss.
# Bind this to a trigger_device placed around the arena entrance in the editor.
@editable
ArenaTrigger : trigger_device = trigger_device{}
# This is our "Variable" - the current target.
# Think of this like the "Focus" in a camera or the "Target Lock" in a missile.
# option(?agent) lets us represent "no target yet" safely.
var CurrentTarget : ?agent = false
# This function runs when the script starts (like when the island loads)
OnBegin<override>()<suspends> : void =
# Subscribe to the trigger so we know when a player enters the arena.
# Analogy: Arming the tripwire before the fight starts.
Verse Library
verse
01 Device
Initializes a boss arena, listens for player triggers, and tracks the current combat target.
verse-library/using-overlord-spire-devices-in-fortnite/01-device.verse
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