# LootGoblinScript.verse
# This script makes a creative prop teleport when a player enters a trigger.
using { /Fortnite.com/Devices }
using { /Fortnite.com/Characters }
using { /Verse.org/Simulation }
using { /Verse.org/Random }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /UnrealEngine.com/Temporary/SpatialMath }
# 2. DEFINING THE DEVICE
# In UEFN, Verse scripts attached to the level are creative_device subclasses.
# We expose the trigger device so it can be wired in the editor Details Panel.
loot_goblin_script := class(creative_device):
# 3. EDITABLE REFERENCES
# Drag your Trigger Device and prop_manipulator_device into these slots
# in the UEFN Details Panel.
@editable
Trigger : trigger_device = trigger_device{}
# prop_manipulator_device lets us move a placed creative prop at runtime.
# Wire this to a Prop Manipulator device placed on your weapon prop.
@editable
GoblinProp : prop_manipulator_device = prop_manipulator_device{}
# 4. ENTRY POINT
# OnBegin runs once when the island starts. We use it to subscribe to events.
OnBegin<override>()<suspends> : void =
# Subscribe our handler to the trigger's TriggeredEvent.
Verse Library
verse
01 Device
Moves a weapon prop toward players whenever they step inside a designated trigger.
verse-library/general/01-device.verse
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