Basic Verse Functions Guide
Basic Functions
Verse from uefncentral/uefn-verse-examples (examples/abilities-powers/basic-functions.verse), by uefncentral, under the MIT license. Pinned at commit d464f2276. Compile-checked and ready to adapt for UEFN.
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# Basic Functions # Verse code for Basic Functions - UEFN/Fortnite Creative implementation # Difficulty: intermediate | UEFN: 32.00 # ✅ Verified against Epic's official Verse digest by UEFN Central. # Full guide + one-click generate: https://uefncentral.com/library/basic-functions?ref=github using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } using { /Fortnite.com/Characters } BasicFunctions := class(creative_device): @editable BasicDMGInc : damage_amplifier_powerup_device = damage_amplifier_powerup_device{} OnBegin<override>()<suspends>:void= block: DoDamageBuff(NewAgent : agent, TimeLast : float, IncreaseBy : float) : void= BasicDMGInc.SetMagnitude(IncreaseBy) BasicDMGInc.SetDuration(TimeLast) BasicDMGInc.Pickup(NewAgent) DoInvcibilityBuff(NewAgent : agent, TimeLast : float) <suspends>: void= if(Player := player[NewAgent], FC:=Player.GetFortCharacter[]): FC.SetVulnerability(false) Sleep(TimeLast) FC.SetVulnerability(true)
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