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Basic Verse Functions Guide

Basic Functions

Verse from uefncentral/uefn-verse-examples (examples/abilities-powers/basic-functions.verse), by uefncentral, under the MIT license. Pinned at commit d464f2276. Compile-checked and ready to adapt for UEFN.

  • # Basic Functions
    # Verse code for Basic Functions - UEFN/Fortnite Creative implementation
    # Difficulty: intermediate  |  UEFN: 32.00
    # ✅ Verified against Epic's official Verse digest by UEFN Central.
    # Full guide + one-click generate: https://uefncentral.com/library/basic-functions?ref=github
    
    
    using { /Fortnite.com/Devices }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    using { /Fortnite.com/Characters }
    
    BasicFunctions := class(creative_device):
        @editable BasicDMGInc : damage_amplifier_powerup_device = damage_amplifier_powerup_device{}
    
    
        OnBegin<override>()<suspends>:void=
            block:
    
    
        DoDamageBuff(NewAgent : agent, TimeLast : float, IncreaseBy : float) : void=
            BasicDMGInc.SetMagnitude(IncreaseBy)
            BasicDMGInc.SetDuration(TimeLast)
            BasicDMGInc.Pickup(NewAgent)
    
        DoInvcibilityBuff(NewAgent : agent, TimeLast : float) <suspends>: void=
            if(Player := player[NewAgent], FC:=Player.GetFortCharacter[]):
                FC.SetVulnerability(false)
                Sleep(TimeLast)
                FC.SetVulnerability(true)

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Source

Epic Games documentation

uefncentral

MIT

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