# This is our crafting station script
using { /Fortnite.com/Devices }
using { /Fortnite.com/Characters }
using { /Fortnite.com/FortPlayerUtilities }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
# We create a new device called "CraftingStation"
crafting_station := class(creative_device):
# This is the button that checks the items
# We link it to the Conditional Button in the editor
@editable
my_button : conditional_button_device = conditional_button_device{}
# This is the item we give to the player when the recipe is complete
# We link it to an Item Granter in the editor
@editable
my_granter : item_granter_device = item_granter_device{}
# This is the item remover for the first ingredient (Herb)
# Set its item type to Herb in the editor, quantity 1
@editable
herb_remover : item_remover_device = item_remover_device{}
# This is the item remover for the second ingredient (Wheat)
# Set its item type to Wheat in the editor, quantity 1
@editable
wheat_remover : item_remover_device = item_remover_device{}
Verse Library
verse
01 Device
Consumes recipe items and grants rewards when button conditions are met.
verse-library/using-food-crafting-items-in-fortnite-creative/01-device.verse
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