using { /Fortnite.com/Devices }
using { /Fortnite.com/Characters }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /Verse.org/Random }
# This is our main script block
SpookyCandyDevice := class(creative_device):
# This is the Item Granter device
# We connect it in the editor
@editable
CandyMachine : item_granter_device = item_granter_device{}
# This is the Trigger device
# We connect it in the editor
@editable
PlayerTrigger : trigger_device = trigger_device{}
# This is the list of all candies
# Each entry is an item_granter_device set up in the editor
# to grant a specific candy type via its Item setting
# note: Verse has no built-in candy item enum; candy type is
# configured per-device in the editor, so we use one
# item_granter_device per candy and pick among them randomly.
@editable
CandyGranters : []item_granter_device = array{}
# OnBegin runs once when the game starts
OnBegin<override>()<suspends> : void =
Verse Library
verse
01 Device
Grants random candy items to players who enter a trigger volume.
verse-library/using-halloween-candy-items-in-fortnite-creative/01-device.verse
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