# This is a Verse Script snippet for educational purposes.
# It demonstrates how Verse interacts with devices via the Scene Graph.
using { /Fortnite.com/Devices }
using { /Fortnite.com/Characters }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
# A Verse device that listens for a trigger and activates
# the Prop Manipulator to reveal the healing statue.
healing_statue_manager := class(creative_device):
# Bind these in the UEFN Outliner / Customize panel
@editable
StatuePropManipulator : prop_manipulator_device = prop_manipulator_device{}
@editable
StatueTriggerVolume : trigger_device = trigger_device{}
# Called once when the game session starts
OnBegin<override>()<suspends> : void =
# Subscribe to the trigger volume's ActivatedEvent.
# When a player enters the volume, OnPlayerEntered fires.
StatueTriggerVolume.TriggeredEvent.Subscribe(OnPlayerEntered)
# Handler: receives the agent (player) who walked into the volume
OnPlayerEntered(Agent : ?agent) : void =
# Activate the Prop Manipulator to show the statue.
# Because the Health Powerup is parented to the statue in the
# Scene Graph, it becomes visible and pickable automatically.
Verse Library
verse
01 Device
Reveals a healing statue when players enter a designated trigger zone.
verse-library/configure-the-custom-health-powerup/01-device.verse
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