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Browse Community Snippets›Verse Language·Up to Community Snippets · Verse Language·103 of 114 in Verse Language

Height Meter For Only Up Maps

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    using { /Fortnite.com/Devices }
    using { /Fortnite.com/Characters }
    using { /Fortnite.com/UI }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    using { /UnrealEngine.com/Temporary/UI }
    using { /UnrealEngine.com/Temporary/SpatialMath }
    
    height_display := class(creative_device):
    
        @editable
        GroundLevelOffset: float = 0.0
    
        @editable
        Text:  string = "Height:  "
    
        @editable
        TextPosition: text_position = text_position.UpperCenter
    
        var DisplayMap: [player]?height_widget = map{}
    
        OnBegin<override>()<suspends>:void=
            
            Sleep(0.0)
            CheckForPlayers()
    
        CheckForPlayers()<suspends>: void =
            loop:
                Sleep(1.0)
                AllPlayers := GetPlayspace().GetPlayers()
                for (Player : AllPlayers):
                    HeightWidgetInstance := height_widget{VerseDevice := Self, InstancePlayer := Player}
                    PlayerHeight := GetHeight(Player)
                    if (not DisplayMap[Player], set DisplayMap[Player] = option{HeightWidgetInstance}):
                        HeightWidgetInstance.CreateUIForPlayer(PlayerHeight)
                        if (Agent := agent[Player]):
                            HeightWidgetInstance.ShowUI(Agent)

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Last updated 2026-07-12T13:25:48.486152+00:00

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