OnlyUp Style Height Meter
using { /Fortnite.com/Devices }
using { /Fortnite.com/Characters }
using { /Fortnite.com/UI }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /UnrealEngine.com/Temporary/UI }
using { /UnrealEngine.com/Temporary/SpatialMath }
height_display := class(creative_device):
@editable
GroundLevelOffset: float = 0.0
@editable
Text: string = "Height: "
@editable
TextPosition: text_position = text_position.UpperCenter
var DisplayMap: [player]?height_widget = map{}
OnBegin<override>()<suspends>:void=
Sleep(0.0)
CheckForPlayers()
CheckForPlayers()<suspends>: void =
loop:
Sleep(1.0)
AllPlayers := GetPlayspace().GetPlayers()
for (Player : AllPlayers):
HeightWidgetInstance := height_widget{VerseDevice := Self, InstancePlayer := Player}
PlayerHeight := GetHeight(Player)
if (not DisplayMap[Player], set DisplayMap[Player] = option{HeightWidgetInstance}):
HeightWidgetInstance.CreateUIForPlayer(PlayerHeight)
if (Agent := agent[Player]):
HeightWidgetInstance.ShowUI(Agent)
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