Verse Library verse

03 Creating The Verse Script

Wires a button activation event to an accolades device, awarding players for completing objectives.

extracted-snippets/documentation/en-us/fortnite/using-accolades-devices-in-unreal-editor-for-fortnite/03-creating-the-verse-script.verse

# Source URL: https://dev.epicgames.com/documentation/en-us/fortnite/using-accolades-devices-in-unreal-editor-for-fortnite
# Local doc:  epic-docs/documentation/en-us/fortnite/using-accolades-devices-in-unreal-editor-for-fortnite.md
# Section:    Creating the Verse Script
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
accolade_example := class(creative_device):
@editable
Accolades:accolades_device = accolades_device{}
@editable
ConditionalButton:conditional_button_device = conditional_button_device{}
OnBegin<override>()<suspends>:void=
ConditionalButton.ActivatedEvent.Subscribe(BountyComplete)
# Awards score to the player who activated
# the ConditionalButton
BountyComplete(Agent:agent):void=
Accolades.Award(Agent)

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