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Top-Down View Support Device

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  • using { /Fortnite.com/Devices }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    using { /Fortnite.com/Characters }
    using { /UnrealEngine.com/Temporary/SpatialMath }
    using { /Fortnite.com/Characters }
    
    # A Verse-authored creative device that can be placed in a level
    track_player_manager := class(creative_device):
    
        @editable
        _CameraRoot: creative_prop = creative_prop{}
    
        @editable
        _OtherRoot: creative_prop = creative_prop{}
    
        @editable
        _OffsetX : float = 0.0
        @editable
        _OffsetY : float = 0.0
        @editable
        _OffsetZ : float = 0.0
    
        var _CurrentRotation : rotation = rotation{}
    
        ### OnBegin
        OnBegin<override>()<suspends>:void=
            Offset:vector3 = vector3{X:=_OffsetX, Y:=_OffsetY, Z:=_OffsetZ}
    
            ## add jumped event 
            Players : []player = GetPlayspace().GetPlayers()
            if(Player : player = Players[0]):
                if(FortniteCharacter : fort_character = Player.GetFortCharacter[]):
                    FortniteCharacter.JumpedEvent().Subscribe(OnPlayerJumped)

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Epic Games documentation

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Last updated 2026-07-26T13:01:13.037387+00:00

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