Top-Down View Support Device
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using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } using { /Fortnite.com/Characters } using { /UnrealEngine.com/Temporary/SpatialMath } using { /Fortnite.com/Characters } # A Verse-authored creative device that can be placed in a level track_player_manager := class(creative_device): @editable _CameraRoot: creative_prop = creative_prop{} @editable _OtherRoot: creative_prop = creative_prop{} @editable _OffsetX : float = 0.0 @editable _OffsetY : float = 0.0 @editable _OffsetZ : float = 0.0 var _CurrentRotation : rotation = rotation{} ### OnBegin OnBegin<override>()<suspends>:void= Offset:vector3 = vector3{X:=_OffsetX, Y:=_OffsetY, Z:=_OffsetZ} ## add jumped event Players : []player = GetPlayspace().GetPlayers() if(Player : player = Players[0]): if(FortniteCharacter : fort_character = Player.GetFortCharacter[]): FortniteCharacter.JumpedEvent().Subscribe(OnPlayerJumped)
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