using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /Verse.org/Localization }
# 2. THE SCRIPT CLASS: This is your "Island"
wave_controller := class(creative_device):
# 3. REFERENCES: Connecting our code to the devices in the world
# Think of these as "cables" from the code to the device
# Select the matching device in the UEFN Details panel for each property
@editable
WaveInfoBillboard : billboard_device = billboard_device{}
@editable
StartButton : button_device = button_device{}
@editable
WaveTimer : timer_device = timer_device{}
@editable
EnemySpawner : creature_spawner_device = creature_spawner_device{}
# 4. VARIABLES: Tracking our game state
var CurrentWave : int = 0
MaxWaves : int = 3
# 6. BINDING EVENTS: Connecting the triggers to the functions
# OnBegin runs automatically when the game session starts
OnBegin<override>()<suspends> : void =
Verse Library
verse
01 Device
Links UI buttons, timers, and spawners to control progressive enemy waves.
verse-library/configure-the-different-waves/01-device.verse
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