Verse Library verse

01 Fragment

Enables and activates a crash pad device when the game simulation begins.

verse-library/using-crash-pad-devices-in-fortnite-creative/01-fragment.verse

using { /Fortnite.com/Devices }

# This is our main script file.
# It controls our Crash Pad.

# We define a variable for our Crash Pad.
# A variable is a box that holds data.
# Here, the box holds the device.
my_crash_pad := crash_pad_device{}

# This function runs when the game starts.
# It is called "on_begin".
on_begin() -> void:
    # We tell the device to be active.
    # It will now catch players.
    my_crash_pad.SetEnabled(true)
    
    # We print a message to the log.
    # This helps us know it is working.
    print("Crash Pad is ready to bounce!")

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