# This is our main script file.
# It manages the egg collection game.
using { /Fortnite.com/Devices }
using { /Fortnite.com/Characters }
using { /Fortnite.com/Game }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
# We create a new "Game" device.
# This device holds all our game logic.
egg_collector_game := class(creative_device):
# A reference to the trigger device placed at the finish line.
# Wire this up in the UEFN editor by selecting the trigger_device here.
@editable
FinishTrigger : trigger_device = trigger_device{}
# A reference to the item spawner that provides the Heal Egg.
# Wire this up in the UEFN editor.
@editable
HealEggSpawner : item_spawner_device = item_spawner_device{}
# A reference to the item spawner that provides the Hop Egg.
# Wire this up in the UEFN editor.
@editable
HopEggSpawner : item_spawner_device = item_spawner_device{}
# We track how many eggs each player has collected using a counter.
# Both spawners will signal this when a player picks up an egg.
Verse Library
verse
01 Device
Manages egg hunt objectives, tracks player collections via counters, and triggers win conditions at finish lines.
verse-library/using-egg-consumables-in-fortnite-creative/01-device.verse
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