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Grid Math

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    using { /Fortnite.com/Devices }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/SpatialMath }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    
    vector3i := struct<concrete>:
        @editable
        X:int = 0
        @editable
        Y:int = 0
        @editable
        Z:int = 0
    
    
    # This device allows for easy conversion between a 1d index and a 2d or 3d location
    grid_device := class(creative_device):
        RowSize:int=10  <# How many tiles per row, Do not use 0! #>
        ColumnSize:int=10 <# How many tiles per column, only used for 3d grids, Do not use 0! #>
        GridSize:vector3=vector3{X:=512.0,Y:=512.0,Z:=384.0} <# The fortnite default grid size #>
        
        # Runs when the device is started in a running game
        OnBegin<override>()<suspends>:void=
            # TODO: Replace this with your code
            Print("Grid Device Initialized!")
            Print("2d Grid Index 17: X = {IndexToGrid2D(17).X}  Y = {IndexToGrid2D(17).Y}")
            Print("3d Grid Index 37: X = {IndexToGrid3D(37).X}  Y = {IndexToGrid3D(37).Y}  Z = {IndexToGrid3D(37).Z}")

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Last updated 2026-07-26T12:02:14.361488+00:00

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