VerseIsland
Feed Learn Leaderboard Guides Reference Explore Search Docs Verse Library
Sign in
Feed Learn 📖 Codex Leaderboard Guides Reference Explore Search Docs Verse Library
Fortnite › Assets · Up to Fortnite · Assets · 4 of 44 in Assets
Browse Fortnite

Creating Fortnite-Ready Assets in UEFN

Whether you create assets using the Unreal Editor for Fortnite (UEFN) modeling tools, import purchased assets to UEFN, or create assets in another modeling tool like Blender, it's important to keep in mind the asset's scale, dimensions, materials, and other properties. It's also important to consider the limitations of the devices Fortnite is played on. Mobile devices and the Nintendo Switch, for example, might have different requirements for assets than a PC or Playstation 5 console.

This guide will help you determine whether the assets you are using in your project are ready for Fortnite.

For helpful tips on designing mobile-ready assets, check out the Mobile Design and Optimization page!

Your Modeling Setup

Make sure the units and scale are set up correctly, whether inside UEFN or in another modeling tool like Blender. You can find those and other settings you'll need to check in the table below. This will ensure you are working with the same setup as Fortnite artists.

You're reading a preview

The full reference is free for BrainDeadGuild Discord members — sign in to read it all, or open the original at the source.

Sign in with Discord — free for members Read the original at Epic Games

Sign in with your BrainDead.TV / BrainDeadGuild Discord account for full access.

Comments

    Sign in to vote, comment, or suggest an edit. Sign in
    📄
    Source
    Epic Games

    © Epic Games. Official Epic developer documentation, shown here as a reference with a link to the original. All rights remain with Epic Games. Terms ↗

    View original Sources & licensing
    Request removal
    Last updated Feb 10, 2026
    Keep exploring
    More in Assets · 4 of 44
    Prev
    creating clothing assets for unreal editor for fortnite using unreal engine
    Next
    escape room 12 custom assets in unreal editor for fortnite
    Browse all files in this folder (A–Z)
    Next up
    • Whether you create [assets
    • For helpful tips on designing mobile-ready assets, check out the [Mobile Design and Optimization
    • For more information, see [Configuring Collision for a Static Mesh
    • Material and Texture Guidelines
    • nd:
    • #### Baking Textures for High-Poly Models
    Related topics
    • Unreal Editor For Fortnite Glossary Verse Language
    • Importing Assets In Unreal Editor For Fortnite Assets
    • Modeling In Unreal Editor For Fortnite Building & Props
    • Realistic Assets Characters And Environments In Unreal Editor For Fortnite Assets
    • Realistic Assets Characters And Environments In Unreal Editor For Fortnite Assets

    Related

    Open in graph →

    Linked docs

    • Unreal Editor For Fortnite Glossary
    • Mobile Design And Optimization In Fortnite

    Related topics

    • Importing Assets In Unreal Editor For Fortnite
    • Modeling In Unreal Editor For Fortnite
    • Realistic Assets Characters And Environments In Unreal Editor For Fortnite
    VerseIsland · an archipelago of Verse & UEFN knowledge
    🗺️ Island atlas Learn Guides History About & Press Sources & Licensing Status

    Not affiliated with Epic Games. Fortnite, UEFN, Unreal Engine, and Verse are trademarks of Epic Games, Inc. Content is attributed to its source — see Sources & Licensing.

    🦜

    Scout · your island guide

    The Isle of Verse