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Creating Fortnite-Ready Assets in UEFN

Whether you create assets using the Unreal Editor for Fortnite (UEFN) modeling tools, import purchased assets to UEFN, or create assets in another modeling tool like Blender, it's important to keep in mind the asset's scale, dimensions, materials, and other properties. It's also important to consider the limitations of the devices Fortnite is played on. Mobile devices and the Nintendo Switch, for example, might have different requirements for assets than a PC or Playstation 5 console.

This guide will help you determine whether the assets you are using in your project are ready for Fortnite.

For helpful tips on designing mobile-ready assets, check out the Mobile Design and Optimization page!

Your Modeling Setup

Make sure the units and scale are set up correctly, whether inside UEFN or in another modeling tool like Blender. You can find those and other settings you'll need to check in the table below. This will ensure you are working with the same setup as Fortnite artists.

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Last updated 2026-02-10T17:15:28.711765+00:00

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