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Create Clothing Assets Using Unreal Engine

The Unreal Editor for Fortnite supports Unreal Engine's Chaos Cloth Simulation. This system provides accurate and performant cloth simulation for any real-time experience.

You can author your clothing meshes on any Digital Content Creation (DCC) package and import it to Unreal Engine to convert them to clothing assets. You can then import these assets into UEFN and use them in-game with the Chaos Cloth component.

As part of the Talisman: MetaHuman template, you can access several downloadable assets including an Unreal Engine project with the MetaHuman wearing Captain Roux's jacket from the Talisman GDC demo. To learn how to access the downloadable files, see the Talisman MetaHuman Template tutorial.

The process of creating and Cloth Asset and importing it to UEFN

This document will guide you through the process of creating a clothing asset in Unreal Engine and importing it into your UEFN experience.

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Last updated 2026-02-10T17:25:53.981257+00:00

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