Assets

Welcome to the Assets section, where you’ll learn how to bring your creative vision to life in Unreal Editor for Fortnite. Whether you’re pulling directly from the Fab ecosystem, preparing custom models for gameplay, or migrating your existing island content, we’ve got you covered. Kick things off with our importing assets guide and Fab reference, then check out our tips on creating Fortnite-ready assets and migrating content to keep your workflow smooth and efficient.

95 pages 18 subcategories

Pick a subcategory in Assets, or browse all 95 pages.

Props & Meshes

29
  • Fall Guys Obstacle Course Assets
  • LEGO Asset Inventory Guide
  • Third Party Assets in Fortnite Creative
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Reference

12
  • Exposing Assets With Asset Reflection
  • Fab User Interface Reference
  • Importing Assets From Fab
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Scene Graph

12
  • Entity Origin Class Reference
  • GetTransform Function Reference
  • GetOrigin Function Reference
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Animation

9
  • Retargeting Mixamo Rigs in Unreal Engine
  • Importing MetaHuman Animations Into UEFN
  • Control Rig
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Audio

4
  • Importing Custom Audio In Unreal Editor For Fortnite
  • Sound Wave Class Reference
  • Importing Custom Audio
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Classes & Interfaces

4
  • HasIcon Interface Overview
  • HasIcon Interface
  • InputAction Class
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Other

4
  • Read-Only Asset Editing In UEFN
  • Reporting Unoriginal Promotional Assets In Fortnite Creative
  • Page Not Found
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Best Practices

3
  • Reporting Unoriginal Promotional Assets
  • Project and Asset Security in UEFN
  • Project and Asset Security
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Functions

3
  • GetLocalRight Rotation Extension
  • GetLocalRight Extension
  • InputAction Function
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Modules & Structure

3
  • Assets Module Reference
  • Verse Assets Module Classes
  • Assets Module
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Physics

3
  • Chaos Destruction Tips and Tricks
  • Chaos Destruction Basics for Beginners
  • Chaos Destruction Field Systems Explained
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Templates

3
  • Migrating Template Assets in UEFN
  • Talisman MetaHuman Template In UEFN
  • Talisman MetaHuman Template
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Cinematics

1
  • Custom Assets for Escape Room 12
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Devices

1
  • Input Mapping
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Getting Started

1
  • Import Content and Islands
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NPCs & AI

1
  • MetaHuman Overview in Unreal Editor for Fortnite
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Publishing & Islands

1
  • Importing Fortnite Islands Into UEFN
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Syntax & Types

1
  • InputAction Parametric Type
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