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Assets
Welcome to the Assets section, where you’ll learn how to bring your creative vision to life in Unreal Editor for Fortnite. Whether you’re pulling directly from the Fab ecosystem, preparing custom models for gameplay, or migrating your existing island content, we’ve got you covered. Kick things off with our importing assets guide and Fab reference, then check out our tips on creating Fortnite-ready assets and migrating content to keep your workflow smooth and efficient.
95 pages
18 subcategories
Pick a subcategory in Assets, or browse all 95 pages.
Props & Meshes
29- Fall Guys Obstacle Course Assets
- LEGO Asset Inventory Guide
- Third Party Assets in Fortnite Creative
Reference
12- Exposing Assets With Asset Reflection
- Fab User Interface Reference
- Importing Assets From Fab
Scene Graph
12- Entity Origin Class Reference
- GetTransform Function Reference
- GetOrigin Function Reference
Animation
9- Retargeting Mixamo Rigs in Unreal Engine
- Importing MetaHuman Animations Into UEFN
- Control Rig
Audio
4- Importing Custom Audio In Unreal Editor For Fortnite
- Sound Wave Class Reference
- Importing Custom Audio
Classes & Interfaces
4- HasIcon Interface Overview
- HasIcon Interface
- InputAction Class
Other
4- Read-Only Asset Editing In UEFN
- Reporting Unoriginal Promotional Assets In Fortnite Creative
- Page Not Found
Best Practices
3- Reporting Unoriginal Promotional Assets
- Project and Asset Security in UEFN
- Project and Asset Security
Functions
3- GetLocalRight Rotation Extension
- GetLocalRight Extension
- InputAction Function
Modules & Structure
3- Assets Module Reference
- Verse Assets Module Classes
- Assets Module
Physics
3- Chaos Destruction Tips and Tricks
- Chaos Destruction Basics for Beginners
- Chaos Destruction Field Systems Explained
Templates
3- Migrating Template Assets in UEFN
- Talisman MetaHuman Template In UEFN
- Talisman MetaHuman Template
Cinematics
1- Custom Assets for Escape Room 12
Devices
1- Input Mapping
Getting Started
1- Import Content and Islands
NPCs & AI
1- MetaHuman Overview in Unreal Editor for Fortnite
Publishing & Islands
1- Importing Fortnite Islands Into UEFN
Syntax & Types
1- InputAction Parametric Type