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NPCs & AI
Welcome to the world of living, breathing NPCs and smart AI! Whether you’re coding a loyal sidekick, designing a creature horde, or mapping out patrol routes for your guards, this section has everything you need to bring your maps to life. Start with our sidekick tutorial for a hands-on intro, then master your AI’s movement with navigation mesh and AI patrol path nodes. Finally, populate your world with dynamic foes using the creature spawner devices and watch your gameplay take off.
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- Trigger Custom Emotes on NPCs
- Modded AI Patrol Path
- Guards Following Player Using Leash
- Guard Picking Up And Carrying Props
- AI Music Manager
- AI Voiceline Manager
- Patrol Path Manager
- LEGO Quest System With NPC Behavior
- Guard Target Navigation
- Guard Bodyguards
- AI Patrol Path Controller
- Guard Alert System
- Creature Rush Game Design
- Navigation Mesh in Fortnite Creative
- AI Navigation Modification Devices
- AI Patrol Path Node Devices
- Creature Manager Devices
- Creature Placer Devices
- Creature Spawner Devices
- Guard Spawner Devices
- Using Wildlife Spawner Devices In Fortnite Creative
- AI and NPCs in Unreal Editor for Fortnite
- AI Patrol Path Node Device
- Create Custom NPC Behavior In Unreal Editor
- Create Your Own NPC Medic In Unreal Editor
- Creature Manager Device Design Examples
- Creature Spawner Design Examples
- Design a Creature Rush Game
- Guard Spawner Device
- Navigation Mesh
- NPC Character Definitions
- NPC Types in UEFN
- Project Navigation Menu in Creator Portal
- TMNT Enemy Encounters and Obstacles
- Configuring Walker NPCs in Unreal Editor
- Walker NPC Template Overview
- Understanding NPC Behavior in Unreal Editor
- AI Navigation Modification Devices
- AI Patrol Path Node Devices
- Creature Manager Devices
- Creature Placer Devices
- Creature Spawner Devices
- NPC Character Definitions
- Using NPC Character Definitions
- Using NPC Spawner Devices
- Using Sidekick NPCs in Fortnite
- Animating NPC Spawner Devices
- Using Wildlife Spawner Devices
- AI Module Reference
- AI Action Error Type Enumeration
- Equipped Sidekick Component Class
- GetMood Function Reference
- GetOwningAgent Function Reference
- PlayReaction Function Reference
- GetNpcBehavior Extension Reference
- Guard Actions Component Reference
- Attack Function Reference
- Crouch Function
- AI Guard Jump Function
- MoveInRangeToAttack Function
- PlayRandomEmote Function
- Revive Function
- RoamAround Function
- StandUp Function
- Tether NPC To Entity
- Tether NPC To Position
- Untether NPC Function
- Guard Alert Level Enum
- Guard Awareness Component
- Get Alert Level Function
- Make Navigation Target
- Make Navigation Target From Agent
- Make Navigation Target
- Stop Navigation
- Navigation Action Error Type
- Navigation Action Success Type
- Navigation Result Enumeration
- Navigation Target
- NPC Actions Component
- Stop Navigation Function
- NPC Awareness Component
- NPC Behavior Class
- Get Agent Function
- Get Entity Function
- On Begin Event
- On End Event
- NPC Sidekick Component
- Get Mood Function
- Play Reaction Function
- Npc Target Info Class
- Sidekick Component Class
- Get Mood Function
- Play Reaction Function
- Sidekick Mood Enumeration
- Sidekick Reactions
- AI Patrol Path Device
- Assign AI To Patrol Path
- Disable Device Function
- Enable Device Function
- Go To Next Patrol Group
- UseTeamWildlifeAndCreatures Function
- Creature Manager Device Class
- Disable Function
- Enable Function
- Creature Placer Device Class
- Despawn Function
- Spawn Function
- SpawnAt Function
- Creature Spawner Device
- Destroy Spawner Function
- Disable Function
- Eliminate Creatures Function
- Enable Function
- GetSpawnLimit Function
- SpawnAt Function
- Device Ai Interaction Result
- Guard Spawner Accuracy
- Guard Spawner Device
- Guard Spawner Device Despawn Function
- Guard Spawner Device Despawn Overload
- Guard Spawner Device Disable Function
- Guard Spawner Device Dismiss Agent Guards
- Guard Spawner Device Dismiss All Guards
- Guard Spawner Device Enable Function
- Force Attack Target
- Get Agents
- Get Name
- Get Spawn Limit
- Guard Spawner Hire Function
- Reset Spawn Count
- Set Guards Hireable
- Set Guards Not Hireable
- Set Guard Name
- Spawn Guard With Instigator
- Spawn Guard
- Spawn Guard At Position
- Guard Spawner Visibility Range
- NPC Spawner Device
- Reboot Progress Decay Behavior
- Spawn On Enable Behavior
- Wildlife Spawner Device
- Consume Energy
- Consume Energy For All
- Despawn Wildlife Agent
- Destroy Wildlife Spawner
- Disable Wildlife Spawner
- Dismount Agent
- Dismount All Agents
- Enable Wildlife Spawner
- Get Agents
- Get Spawn Limit
- Reset Spawn Count
- Restore Energy
- Restore Energy For All
- Wildlife Spawner Ride Function
- Spawn Wildlife
- SpawnAt Function
- Tame Function
- Untame Function
- UntameAll Function
- Item Guardian Shield Class
- Spire Guardians Primal Assault Rifle Class
- Wildguard Reliks Cloak And Gauntlets Class
- Battle Royale Verse Module Reference
- Creating NPC Behavior in UEFN
- Controlling NPCs with UI in UEFN
- Wildlife Spawner Device Examples
- AI and NPCs in Fortnite Creative
- AI and NPCs
- Create Custom NPC Behavior in UEFN
- Create Your Own NPC Medic in Verse
- NPC Character Definitions
- NPC Types in Unreal Editor for Fortnite
- TMNT Enemy Encounters and Obstacles
- Understanding NPC Behaviors
- Using NPC Character Definitions in UEFN
- Using NPC Spawner Devices in UEFN
- NPC Spawner Animations in UEFN
- AI Module
- AI Action Result Enumeration
- Fort Guard Actions Interface
- Attack Function Reference
- Move In Range To Attack Function
- Play Random Emote Function
- Revive Function
- Roam Around Function
- Fortnite Guard Actions Component
- Attack Function
- MoveInRangeToAttack Function
- PlayRandomEmote Function
- Revive Function
- RoamAround Function
- Fort Guard Alert Level Enumeration
- Fort Guard Perception Component
- Get Alert Level Function
- Get Alert Level Function
- Get Current Target Info Function
- Fortnite NPC Actions Interface
- Fortnite NPC Actions Component
- Stop Navigation Function
- Fort NPC Perception Component
- Get Fort Guard Actions
- Get NPC Behavior
- Make Navigation Target From Agent
- Make Navigation Target From Entity
- Make Navigation Target From Target Info
- MakeNavigationTarget Function
- StopNavigation Function
- Navigation Result Enumeration
- Navigation Target Class
- NPC Behavior Class
- GetAgent Function
- OnBegin Function
- OnEnd Function
- Fort NPC Play Animation Component
- AI Patrol Path Device
- Assign Function
- Disable Function
- Enable Device Function
- Go To Next Patrol Group Function
- Use Team Wildlife And Creatures Function
- Creature Manager Device Class
- Disable Device Function
- Enable Creature Manager Function
- Creature Placer Device
- Despawn Function
- Spawn Function
- Creature Spawner Device
- DestroySpawner Function
- Disable Function
- EliminateCreatures Function
- Enable Function
- GetSpawnLimit Function
- NpcSpawner Device
- Creating NPC Behavior
- Controlling NPCs With UI
- AI Module
- AI Action Error Type Enum
- Equipped Sidekick Component
- Get Sidekick Mood Function
- Get Owning Agent Function
- Play Sidekick Reaction Function
- Get NPC Behavior Function
- Guard Actions Component
- Attack Function
- Crouch Function
- Jump Function
- Move To Attack Range
- Play Random Emote
- Revive Function
- RoamAround Function
- Slide Function
- StandUp Function
- Tether To Entity Function
- Tether To Position Function
- Untether Function
- Guard Alert Level Enumeration
- Guard Awareness Component
- Get Alert Level Function
- Make Navigation Target Function
- Make Navigation Target Function
- Make Navigation Target
- Stop Navigation
- Navigation Action Error Type
- Navigation Action Success Type
- Navigation Result
- Navigation Target
- NPC Actions Component
- StopNavigation Function
- NPC Awareness Component
- NPC Behavior Class
- Get Agent Function
- Get Entity Function
- On Begin Function
- OnEnd Function
- NPC Sidekick Component Class
- GetMood Function
- PlayReaction Function
- NPC Target Info Class
- Sidekick Component Class
- GetMood Function
- PlayReaction Function
- Sidekick Mood Enumeration
- Sidekick Reaction Enumeration
- AI Patrol Path Device
- Assign Patrol AI Function
- Disable Patrol Path Device
- Enable Patrol Path Device
- Switch Next Patrol Group
- Configure Turret Target Team
- Creature Manager Device Class
- Disable Function
- Enable Function
- Creature Placer Device
- Despawn Function
- Spawn Function
- SpawnAt Function
- Creature Spawner Device
- Destroy Spawner Function
- Disable Function
- Eliminate Creatures Function
- Enable Function
- Get Spawn Limit Function
- SpawnAt Function
- Device Ai Interaction Result Struct
- Guard Spawner Accuracy Enumeration
- Guard Spawner Device Class
- Despawn Guards Function
- Despawn Function
- Guard Spawner Disable Method
- Dismiss Agent Hired Guards
- Dismiss All Hired Guards
- Enable Guard Spawner Device
- Force Guards To Attack Target
- Get All Spawned Agents
- Guard Spawner Get Name
- Guard Spawner Get Spawn Limit
- Hire Function
- Guard Spawner Reset
- Guard Spawner Set Guards Hireable
- Guard Spawner Set Guards Not Hireable
- Guard Spawner Set Name
- Guard Spawner Spawn Function
- Guard Spawner Spawn Method
- Guard Spawner Spawn At Function
- Guard Spawner Visibility Range Enum
- NPC Spawner Device Class
- Reboot Progress Decay Behavior Enum
- Spawn On Enable Behavior
- Wildlife Spawner Device
- Consume Energy Function
- Consume Energy For All Function
- Despawn Function
- Destroy Spawner Function
- Disable Function
- Dismount Function
- DismountAll Function
- Enable Function
- GetAgents Function
- GetSpawnLimit Function
- Reset Wildlife Spawner
- Restore Energy Function
- Restore Energy For All
- Ride Function
- Spawn Wildlife Function
- Spawn At Position
- Tame Function
- Untame Wildlife Function
- UntameAll Function
- BattleRoyale Module
- Guardian Shield Class
- Wildguard Relik's Cloak Gauntlets Class
- Spire Guardian Primal Assault Rifle Class
- Vanguard Burst Rifle Class
- Vanguard Burst Rifle Epic Class
- Vanguard Burst Rifle Legendary Class
- Vanguard Burst Rifle Rare Class
- Vanguard Burst Rifle Uncommon Class
- Creating NPC Behavior in UEFN
- Controlling NPCs With UI
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