LEGO Quest System With NPC Behaviour
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# This is the LEGO Quest Giver system built for the Action Adventure Template. # In order to utilize this you'll need to create a Verse script for each snippet # The LEGO Quest Giver Device # Controls the quest system and is the central device that runs this system. # The LEGO Quest Class # Defines the quest object and is referenced in the Quest Array in the LEGO Quest # Giver Device. This is currently dependent on the LEGO_Stud_Rewards module as the quest rewards players on # Completion. If you are not using that module you'll need to comment out (#) The Using on Line 7, the # LEGO_stud_Spawner reference and tooltip in the field definitions, as well as any call to that LEGO_Stud_Spawner # called Reward # The LEGO Quest Dialogue # Creates and populates the quest UI window with information sent in from the LEGO # Quest Device # Line 138/139 define a texture block that requires a DefaultImage. Currently the # code references 'T_LEGO_Quests_Dialog_Divider' which is provided in the Action # # Adventure Template. You can copy the UAsset from the project into the same # directory as your Quest_Dialogue class, or create your own divider image.
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