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LEGO Quest System With NPC Behaviour

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  • # This is the LEGO Quest Giver system built for the Action Adventure Template. 
    # In order to utilize this you'll need to create a Verse script for each snippet
    
    # The LEGO Quest Giver Device
    #   Controls the quest system and is the central device that runs this system. 
    
    # The LEGO Quest Class
    #   Defines the quest object and is referenced in the Quest Array in the LEGO Quest 
    #   Giver Device. This is currently dependent on the LEGO_Stud_Rewards module as the quest rewards players on 
    #   Completion. If you are not using that module you'll need to comment out (#) The Using on Line 7, the 
    #   LEGO_stud_Spawner reference and tooltip in the field definitions, as well as any call to that LEGO_Stud_Spawner 
    #   called Reward
    
    # The LEGO Quest Dialogue
    #   Creates and populates the quest UI window with information sent in from the LEGO 
    #   Quest Device
    #   Line 138/139 define a texture block that requires a DefaultImage. Currently the
    #   code references 'T_LEGO_Quests_Dialog_Divider' which is provided in the Action # 
    #   Adventure Template. You can copy the UAsset from the project into the same 
    #   directory as your Quest_Dialogue class, or create your own divider image.

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Last updated 2026-07-26T12:08:04.624435+00:00

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