Continuous Guard Navigation
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using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } using { /Fortnite.com/AI } using { /Fortnite.com/Playspaces } using { /Fortnite.com/Characters } ai_follower_test := class(creative_device): # Guards are AI agents that have a navigatable interface you can use # to assign targets to navigate to. @editable GuardSpawner:guard_spawner_device := guard_spawner_device{} # The AI agent following the player, in this example a guard. var AIAgent:?agent = false # Referece to the player. var Player:?agent = false # Runs when the device is started in a running game OnBegin<override>()<suspends>:void= # Subscribe the GuardSpawner's SpawnedEvent to a function # that assigns the guard to the AIAgent variable GuardSpawner.SpawnedEvent.Subscribe(AssignAgent)
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