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Browse Community Snippets›NPCs & AI·Up to Community Snippets · NPCs & AI·8 of 10 in NPCs & AI

Continuous Guard Navigation

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  • using { /Fortnite.com/Devices }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    using { /Fortnite.com/AI }
    using { /Fortnite.com/Playspaces }
    using { /Fortnite.com/Characters }
    
    ai_follower_test := class(creative_device):
    
        # Guards are AI agents that have a navigatable interface you can use
        # to assign targets to navigate to.
        @editable
        GuardSpawner:guard_spawner_device := guard_spawner_device{}
    
        # The AI agent following the player, in this example a guard.
        var AIAgent:?agent = false
    
        # Referece to the player.
        var Player:?agent = false
    
        # Runs when the device is started in a running game
        OnBegin<override>()<suspends>:void=
    
            # Subscribe the GuardSpawner's SpawnedEvent to a function
            # that assigns the guard to the AIAgent variable
            GuardSpawner.SpawnedEvent.Subscribe(AssignAgent)

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Epic Games documentation

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Last updated 2026-07-12T13:26:11.984281+00:00

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