SpawnAt Function
Spawn a creature at the given position. When Rotation is not provided, it will default to the Device’s rotation. Returns the agent spawned or false if the device has reached its maximum spawn count. This function is ‘’ because it takes time to load the creature before it can be returned.
Verse using statement |
using { /Fortnite.com/Devices } |
SpawnAt<public>(Position:vector3, Rotation:?rotation)<transacts><suspends><no_rollback>:?agent
Parameters
SpawnAt takes the following parameters:
| Name | Type | Description |
|---|---|---|
Position |
vector3 |
|
Rotation |
?rotation |
Attributes, Specifiers, and Effects
Specifiers
The following specifiers determine how you can interact with SpawnAt in your programs. For the complete list of specifiers, see the Specifiers Page.
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
Effects
The following effects determine how SpawnAt behaves in your programs. For the complete list of effects, see the Effect Specifers section of the Specifiers Page.
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