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Creature Spawner Device

Used to spawn one or more waves of creatures of customizable types at selected time intervals.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
EliminatedEvent listenable(payload) Signaled when a creature is eliminated. Source is the agent that has eliminated the creature. If the creature was eliminated by a non-agent then Source is 'false'. Target is the creature that was eliminated.
SpawnedEvent listenable(payload) Signaled when a creature is spawned. Sends the agent creature who was spawned.

Functions

Function Name Description
DestroySpawner Destroys this device.
Disable Disables this device.
EliminateCreatures Eliminates all creatures spawned by this device.
Enable Enables this device.
GetGlobalTransform Gets the global transform of this object.
GetSpawnLimit Returns the spawn limit of the device.
GetTransform Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result.
MoveTo Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_device to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_device it will be stopped and put into the AnimationNotSet state.
SetGlobalTransform Sets the global transform of this object.
SpawnAt Spawn a creature at the given position. When Rotation is not provided, it will default to the Device's rotation. Returns the agent spawned or false if the device has reached its maximum spawn count. This function is <suspends> because it takes time to load the creature before it can be returned.
TeleportTo Teleports the creative_object to the specified Position and Rotation.
TeleportTo Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly.
TeleportTo Teleports the creative_device to the specified location defined by Transform, also applies rotation and scale accordingly.
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Source

Epic Games documentation

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Last updated 2026-06-07T10:44:32.917704+00:00

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