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2,281 pages in Devices.
1500 shown
- Customizable Siphon Device
- Dynamic Player Teleporter Device
- Damage Volume Player Elimination Device
- DBNO Revive Infect Device
- Icon Changer Device for Items
- Health Modifier Device Pack
- Self Elimination Button
- Name Your Verse Device
- Compass Device
- Opt-In Selection Pool Device
- State Button Device
- Waiting for Players Countdown Device
- Player Signal Device
- Accolades Device Preset Configuration
- Example Configuration Device
- Procedural Generator Device
- Random Permutation Picker Device
- Force Sit On Chairs Device
- Build Reset Devices Collection
- Linked List Device
- Custom AFK Device
- Teleport with Remote Device
- Make Comparable Device
- Tagged Device Example
- Auto-Reload Device
- Custom RNG Device
- Basic Billboard Device Text Setter
- Air Vent Device Design Examples
- Analytics Device Dashboard
- Ascender Device Design Examples
- Boulder Trap Device
- Button Device Design Examples
- Campfire Device Design Example
- Color Changing Tile Device Examples
- Conditional Button Device Examples
- Device Design Examples Overview
- Down But Not Out Device Examples
- Elimination Manager Device Examples
- Explosive Device Design Example
- Grind Rail Device Design Example
- Grind Vine Device Design Example
- HUD Message Device Design Example
- Item Remover Device Design Example
- Renaming Devices in Creative
- Skilled Interaction Device Design Examples
- Stat Powerup Device Design Examples
- Switch Device Design Examples
- Using Accolades Devices
- Advanced Storm Controller Devices
- Using Air Vent Devices
- Analytics Devices
- Ascender Devices
- Attribute Evaluator Devices
- Automated Turret Devices
- Using Barrier Devices
- Using Basic Storm Controller Devices
- Using Beacon Devices
- Using Billboard Devices
- Using Bomb Flower Devices
- Using Bouncer Devices
- Using Button Devices
- Using Campfire Devices
- Using Capture Area Devices
- Using Chair Devices
- Using Changing Booth Devices
- Using Channel Devices
- Character Device Controller
- Collectible Object Devices
- Color Changing Tile Devices
- Conditional Button Devices
- Consumables Gallery Devices
- Crash Pad Devices
- Creator Profile Link Devices
- Crowd Volume Device
- Damage Amplifier Powerup Device
- Damage Volume Device
- Dance Mannequin Device
- Using Devices in Fortnite Creative
- Down But Not Out Device
- Elimination Manager Device
- End Game Device
- Explosive Device
- Fire Volume Device
- First Person Mode Device
- Fishing Rod Barrel Device
- Fishing Zone Devices
- Fuel Pump Devices
- Grind Powerup Devices
- Grind Rail Devices
- Grind Vine Devices
- Healing Cactus Devices
- Health Powerup Device
- Heavy Turret Device
- Hiding Prop Gallery Device
- Holoscreen Device
- Hover Platform Device
- Using HUD Message Devices
- Using Input Trigger Devices
- Using Item Granter Devices
- Using Item Placer Devices
- Using Item Remover Devices
- Using LEGO Assembly Devices
- Using Level Instance Devices
- Using Level Loader Devices
- Using Lock Devices
- Using Map Controller Devices
- Using Map Indicator Devices
- Using Matchmaking Portal Devices
- Message Feed Devices
- Mounted Turret Devices
- Movement Modulator Devices
- Mutator Zone Devices
- Nitro Barrel Devices
- Nitro Hoop Devices
- Objective Devices
- Patchwork Cable Splitter Device
- Patchwork Devices Overview
- Perception Trigger Devices
- Physics Boulder Devices
- Physics Tree Devices
- Pinball Bumper Devices
- Pinball Flipper Devices
- Placeable Ledge Devices
- Player Checkpoint Pad Device
- Player Counter Device
- Player Marker Device
- Player Reference Device
- Pop-Up Dialog Device
- Pop-Up Dialog Device
- Prop Manipulator Device
- Prop Mover Device
- Prop-O-Matic Manager Device
- Pulse Trigger Device
- Race Checkpoint Device
- Race Manager Device
- Real Time Clock Devices
- Real Time Clock Devices
- Save Point Devices
- Sentry Devices
- Shooting Range Gallery Devices
- Side-Scroller Controls Device
- Siege Cannon Device
- Signal Remote Manager Device
- Skilled Interaction Devices
- Skydive Volume Devices
- Skydome Devices
- Slurp Plant Devices
- Stat Counter Devices
- Stat Creator Devices
- Stat Powerup Devices
- Stink Flower Devices
- Switch Devices
- Target Dummy Devices
- Target Dummy Track Devices
- Team Settings and Inventory Device
- Using Teleporter Devices
- Third Person Controls Device
- Timed Objective Device
- Timer Device
- Tracker Device
- Using Trick Tile Devices
- Using Vending Machine Devices
- Using Video Player Devices
- Using Volume Devices
- Using Water Devices
- Using Zipline Devices
- Advanced Storm Beacon Device
- Analytics Device Dashboard
- Ascender Device Design Examples
- Barrier Device Design Examples
- Boulder Trap Gameplay Example
- Bouncer Trap Device
- Campfire Device Design Examples
- Chair Device Design Examples
- Coding Device Interactions in Verse
- Conditional Button Device Design Examples
- Conversation Device Design Examples
- Create Custom Devices With Verse
- Create Custom Devices Using Verse
- Creating Gameplay With Devices
- Damage Volume Device Design Examples
- Device Chains In Patchwork
- Device Design Examples
- Down But Not Out Design Examples
- Elimination Manager Design Examples
- Explosive Device Design Example
- Place and Customize Devices
- Fishing Zone Device Design Examples
- Getting Started with Devices
- Grind Powerup Device
- Grind Rail Device Design Examples
- Grind Vine Device Design Examples
- HUD Message Device
- Lock Device Design Examples
- Mutator Zone Device
- Prop Manipulator Device Design Examples
- Renaming Devices in Unreal Editor
- Skilled Interaction Device Design Examples
- Squid Game Giftbox Device Guide
- Stat Powerup Device Design Examples
- Switch Device Design Examples
- Testing Multiplayer Using the Sentry Device
- Timer Device Design Examples
- Tracker Device Design Examples
- UEFN-Only Devices in Fortnite
- Using Accolades Devices in Fortnite Creative
- Using Accolades Devices in UEFN
- Advanced Storm Controller Beacon Devices
- Advanced Storm Controller Devices
- Air Vent Device Design Examples
- Using Air Vent Devices
- Using Analytics Devices
- Using Animated Mesh Devices
- Using Ascender Devices
- Using Attribute Evaluator Devices
- Using Audio Player Devices
- Using Audio Player Devices in UEFN
- Using Automated Turret Devices
- Using Bank Vault Devices
- Using Barrier Devices
- Using Basic Storm Controller Devices
- Using Beacon Devices
- Using Billboard Devices
- Using Bomb Flower Devices
- Using Bouncer Gallery Devices
- Button Device Design Examples
- Using Button Devices
- Using Campfire Devices
- Using Capture Area Devices
- Using Chair Devices
- Using Changing Booth Devices
- Using Channel Devices
- Using Character Device Controllers
- Color Changing Tile Design Examples
- Using Color Changing Tile Devices
- Using Conditional Button Devices
- Using Crash Pad Devices
- Using Creator Profile Link Devices
- Using Crowd Volume Devices
- Damage Amplifier Powerup Device
- Damage Volume Device
- Dance Mannequin Device
- Using Devices in Fortnite
- Disguise Device
- Down But Not Out Device
- Using Earth Sprite Devices
- Using Elimination Manager Devices
- Using End Game Devices
- Using Explosive Devices
- Using Fire Volume Devices
- Using Fishing Rod Barrel Devices
- Using Fishing Zone Devices
- Using Fuel Pump Devices
- Using Grind Rail Devices
- Using Healing Cactus Devices
- Using Health Powerup Devices
- Using Heavy Turret Devices
- Hiding Prop Gallery Devices
- Holoscreen Devices
- Hover Platform Devices
- Using Item Granter Devices
- Using Item Placer Devices
- Using Item Remover Devices
- Using Items Gallery Devices
- Using LEGO Assembly Devices
- Using LEGO Collectible Devices
- Level Instance Device
- Level Loader Device
- Lock Device
- Map Indicator Device
- Matchmaking Portal Device
- Message Feed Device
- Mounted Turret Device
- Movement Modulator Device
- Mutator Zone Device
- Nitro Barrel Device
- Nitro Hoop Device
- Objective Device
- Overlord Spire Device
- Patchwork Cable Splitter Device
- Patchwork Note Trigger Device
- Patchwork Omega Synthesizer Device
- Patchwork Song Sync Device
- Patchwork Speaker Device
- Patchwork Step Modulator Device
- Patchwork Value Setter Device
- Using Perception Trigger Devices
- Using Physics Boulder Devices
- Using Physics Tree Devices
- Using Pinball Bumper Devices
- Using Pinball Flipper Devices
- Using Placeable Ledge Devices
- Player Checkpoint Devices
- Player Counter Devices
- Player Marker Devices
- Player Movement Devices
- Player Reference Devices
- Pop-Up Dialog Devices
- Progress Based Mesh Device
- Prop Manipulator Device
- Prop Mover Device
- Prop-O-Matic Manager Device
- Race Manager Device
- Random Number Generator Device
- Real Time Clock Device
- Rift Point Volume Device
- Active Track Volume Device
- Rocket Racing Boost Pad Device
- Rocket Racing Checkpoint Devices
- Rocket Racing Competitive Race Manager
- Rocket Racing Devices Overview
- Rocket Racing Elimination Volume Devices
- Rocket Racing EMP Volume Devices
- Rocket Racing Player Start Positions
- Rocket Racing Speed Run Manager Device
- Rocket Racing Track Device
- Roly Poly Device
- Round Settings Device
- Save Point Device
- Sentry Device
- Side Scroller Controls Device
- Siege Cannon Device
- Signal Remote Manager Device
- Skilled Interaction Device
- Skydive Volume Device
- Skydome Device
- Using Slurp Plant Devices
- Using Stat Counter Devices
- Using Stat Creator Devices
- Using Stat Powerup Devices
- Using Stink Flower Devices
- Using Switch Devices
- Target Dummy Device
- Target Dummy Track Device
- Team Settings and Inventory Device
- Teleporter Device
- Conversation Device
- Third Person Controls Device
- Using Timed Objective Devices
- Using Timer Devices
- Using Tracker Devices
- Using Trick Tile Devices
- Using Vending Machine Devices
- Using Video Player Devices
- Using Visual Effect Powerup Devices
- Using Volume Devices
- Using Voting Group and Options Devices
- Using Water Devices
- Using Zipline Devices
- Using Rocket Boost Powerup Devices
- Accolades Device Enable Function
- Advanced Storm Beacon Device
- Storm Beacon Move To Transform Function
- Storm Beacon Move To Position Function
- Storm Beacon Teleport To Transform Function
- Storm Beacon Teleport To Position Function
- Advanced Storm Controller Device
- Air Vent Device
- Air Vent Activate Function
- Air Vent Disable Function
- Air Vent Enable Function
- Analytics Device
- Analytics Device Disable Function
- Analytics Device Enable Function
- Analytics Device Submit Function
- Animated Mesh Device Class
- Animated Mesh Device Pause Function
- Animated Mesh Device Play Reverse Function
- Assembly Device Class
- Assemble Agent Function
- Assemble Function
- Disable Function
- Disassemble Agent Function
- Disassemble Function
- Enable Assembly Device
- Hide Assembly Device Hologram
- Check Assembly Device Enabled State
- Check Assembly Device Paused State
- Pause Assembly Device With Agent
- Pause Assembly Device Process
- Assembly Device Reset Function
- Assembly Device Reset Method
- Show Hologram Function
- Update Assembly Function
- Attribute Evaluator Device Class
- Evaluate Agent Function
- Audio Player Device
- Disable Audio Player Device
- Enable Audio Player Device
- Play Audio Player Device
- Register Audio Player Target
- Stop Audio Player Device
- Audio Player Unregister Function
- Audio Player Unregister All Function
- Automated Turret Device Class
- Automated Turret Clear Target Function
- Automated Turret Disable Function
- Automated Turret Enable Function
- Automated Turret Get Health
- Automated Turret Get Max Health
- Automated Turret Get Target
- Automated Turret Heal Function
- Heal Automated Turret
- Automated Turret Healed Event
- Automated Turret Set Activation Range
- Set Damage for Automated Turret
- Set Health for Automated Turret
- Set Max Health for Automated Turret
- Set Target for Automated Turret
- Set Target Range for Automated Turret
- Set Team for Automated Turret
- Use Default Team Function
- Bank Vault Device Class
- Destroy Active Weakpoint Function
- Disable Bank Vault Device
- Enable Bank Vault Device
- Force Open Bank Vault
- Get Active Weakpoint Health
- Get Active Weakpoint Index
- Get Weakpoint Count
- Is Enabled
- Reset Bank Vault Device
- Set Active Weakpoint Health
- Bank Vault Interface
- Destroy Active Weakpoint
- Force Open Vault Door
- Get Active Weakpoint Health
- Get Active Weakpoint Index
- Get Weakpoint Count
- Bank Vault Reset Function
- Set Active Weakpoint Health Function
- Barrier Device Class
- Barrier Device Disable Function
- Barrier Device Enable Function
- Basic Storm Controller Device Class
- Beacon Device
- Add to Show List
- Disable Beacon Device
- Enable Beacon Device
- Remove All from Show List
- Remove from Show List
- Billboard Device
- Get Show Border
- Get Text Size
- Hide Text
- Set Show Border
- Set Text
- Set Text Size Function
- Show Text Function
- Update Display Function
- Bouncer Device Class
- Disable Bouncer Function
- Enable Bouncer Function
- Button Device Class
- Disable Button Device Function
- Enable Button Device Function
- Get Interaction Time Function
- Get Max Trigger Count Function
- Get Trigger Count Remaining Function
- Button Set Interaction Text
- Button Set Interaction Time
- Button Set Max Trigger Count
- Campfire Device Class
- Campfire Device Disable
- Campfire Device Enable
- Campfire Extinguish Function
- Capture Area Device Class
- Activate Objective Pulse Function
- Allow Capture Function
- Deactivate Objective Pulse Function
- Disable Capture Area Function
- Disallow Capture Function
- Enable Capture Area Device
- Get Agents in Volume
- Get Capture Area Height
- Get Capture Area Radius
- Give Capture Area Control
- Capture Area Device IsInArea Function
- Capture Area Device Neutralize Function
- Capture Area Device Reset Function
- Capture Area Device SetHeight Function
- Capture Area Device SetRadius Function
- Capture Area ToggleCaptureAllowed Function
- Capture Area Device ToggleEnabled Function
- Chair Device Class Reference
- Chair Device Disable Function
- Chair Device DisableExit Function
- Chair Device Eject Agent Function
- Chair Device Eject All Function
- Chair Device Enable Function
- Chair Device Enable Exit Function
- Chair Device Get Seated Agent Function
- Chair Device Is Occupied Function
- Chair Device Is Seated Function
- Seat Agent On Chair
- Changing Booth Device Class
- Channel Device
- Channel Device Transmit Function
- Character Device
- Character Device Disable Function
- Character Device Enable Function
- Character Device Hide
- Character Device Play Emote Function
- Character Device Show
- Class And Team Selector Device
- Disable Device Function
- Enable Class and Team Selector Device
- Class Designer Device
- Get Class Members Function
- Is of Class Function
- Class Selector UI Device
- Disable Class Selector UI Device
- Enable Class Selector UI Device
- Class Selector UI Show
- Collectible Object Device
- Collectible Object Hide
- Collectible Object Show
- Color Changing Tiles Device
- Disable Color Changing Tiles Device
- Enable Color Changing Tiles Device
- Reset Color Changing Tiles Device
- Set Team Function for Color Changing Tile
- Conditional Button Device Class
- Activate Function for Conditional Button
- Disable Function for Conditional Button
- Enable Function for Conditional Button
- Get Interaction Time Function for Conditional Button
- Get Item Count
- Get Item Count Required
- Get Remaining Item Count Required
- Has All Items
- Is Holding Item By Index
- Is Holding Any Item
- Conditional Button Reset Function
- Set Interaction Text Function
- Set Interaction Time Function
- Set Item Count Required Function
- Conditional Button Toggle Function
- Conversation Device Class Reference
- Can Initiate Conversation
- Disable Conversation Device
- Enable Conversation Device
- End Conversation
- End Conversation For All
- Get Active Conversations Count
- Hide Conversation Function
- Initiate Conversation Function
- Check Agent In Conversation
- Check Conversation Device Enabled
- Show Conversation Function
- Crash Pad Device Class
- Crash Pad Device Disable
- Crash Pad Device Enable
- Creative Device Base Class
- Creative Device GetTransform
- Creative Device MoveTo Transform
- Creative Device MoveTo Position
- Creative Device OnBegin Function
- Creative Device OnEnd Function
- Creative Device TeleportTo Transform
- Creative Device TeleportTo Position
- Creative Device Asset Class
- Creative Device Base Class
- Creative Object Class Reference
- GetTransform Function Reference
- MoveTo Transform Function Reference
- MoveTo Position Function Reference
- TeleportTo Transform Function Reference
- TeleportTo Position Function Reference
- Crowd Volume Device
- Crowd Volume Device Disable Function
- Crowd Volume Device Enable Function
- Customizable Light Device Dim Light Function
- Customizable Light Device Disable Function
- Customizable Light Device Enable Function
- Customizable Light Device Reset Function
- Customizable Light Device Toggle Function
- Customizable Light Device Turn Off Function
- Customizable Light Device Turn On Function
- Customizable Light Device Undim Light Function
- Damage Amplifier Powerup Device Class
- Damage Amplifier Get Magnitude Function
- Set Magnitude Function
- Damage Volume Device
- Get Agents In Volume Function
- Get Damage Function
- Is In Volume Function
- Set Damage Function
- Update Selected Class
- Update Selected Team
- Dance Mannequin Device
- Activate Default Preset
- Activate Preset Two
- Activate Preset Three
- Activate Skin and Emote Capture
- Deactivate Skin and Emote Capture
- Disable Dance Mannequin Device
- Enable Dance Mannequin Device
- Disguise Device Class
- Apply Disguise Function
- Disguise Device Disable Function
- Disguise Device Enable Function
- Check Any Disguise Applied
- Check Specific Disguise Applied
- Check If Device Is Enabled
- Remove Any Player Disguise
- Remove Disguise Function
- Down But Not Out Device
- Disable DBNO Device
- Enable DBNO Device
- Revive DBNO Player
- Earth Sprite Device
- Disable Earth Sprite Device
- Disable Earth Sprite Item Granting
- Disable Earth Sprite Player Trading
- Enable Earth Sprite Device
- Enable Earth Sprite Item Granting
- Enable Earth Sprite Player Trading
- Earth Sprite Device IsEnabled Function
- Effect Volume Device Class Reference
- Effect Volume Device Disable Function
- Effect Volume Device Enable Function
- Elimination Feed Device Class Reference
- Elimination Feed Device Activate Function
- Elimination Feed Device Activate API
- Elimination Feed Device Disable API
- Elimination Feed Device Enable API
- Elimination Manager Device Class API
- End Game Device Class API
- End Game Device Activate API
- Disable End Game Device
- Enable End Game Device
- Experience Settings Device
- Explosive Device
- Explode Explosive Device
- Reset Explosive Device
- Show Explosive Device
- Find Creative Objects With Tag Entity Extension
- Find Creative Objects With Tag Device Extension
- Fire Volume Device
- Fire Volume Extinguish Function
- Fire Volume Ignite Function
- Fishing Zone Device
- Disable Fishing Zone Device
- Enable Fishing Zone Device
- Reset Fishing Zone Device
- Restock Fishing Zone Device
- Fuel Pump Device Class
- Disable Fuel Pump Device
- Empty Fuel Pump Device Function
- Enable Fuel Pump Device Function
- Reset Fuel Pump Device Function
- Gameplay Controls Device Class
- Add Gameplay Control Function
- Add All Gameplay Controls Function
- Disable Gameplay Controls Device
- Enable Gameplay Controls Device
- Remove From Gameplay Controls Stack
- Remove From All Gameplay Controls
- Gameplay Controls Side Scroller Device
- Gameplay Controls Third Person Device
- Grind Powerup Device
- Grind Rail Device
- Grind Rail Disable Function
- Grind Rail Enable Function
- Hide Grind Rail Track
- Grind Rail Set Color Function
- Show Grind Rail Track
- Destroy Function Reference
- IsActivated Function Reference
- IsDestroyed Function Reference
- Reset Function Reference
- Healing Cactus Device Reference
- Burst Function Reference
- Healing Cactus Burst Function
- Healing Cactus Disable Function
- Healing Cactus Enable Function
- Grow Healing Cactus
- Health Powerup Device Class
- Health Powerup Get Magnitude Function
- Health Powerup Set Magnitude Function
- Hero Chest Device
- Hero Chest Device Disable Function
- Hero Chest Device Enable Function
- Hero Chest Device Get Rank Function
- Hero Chest Device Is Enabled Function
- Hero Chest Device Is Locked Function
- Hero Chest Device Is Locked For All
- Hero Chest Device Is Open
- Lock Hero Chest
- Hero Chest Device Lock For All
- Open Hero Chest
- Hero Chest Device Reset
- Hero Chest Device Unlock
- Hero Chest Device Unlock For All
- Hero Chest Rank Enumeration
- Hiding Prop Device Class
- Hiding Prop Device Disable Function
- Eject All Hidden Players Function
- Eject Hidden Player Function
- Hiding Prop Device Enable Function
- Hide Nearby Players Function
- Is Enabled Device Function
- Hive Stash Device Class
- Disable Hive Stash Device
- Enable Hive Stash Device
- Get Hive Stash Health
- Hive Stash Get Max Health
- Hive Stash Is Enabled
- Hive Stash Is Open
- Open Hive Stash
- Hive Stash Rescue Agent
- Hive Stash Reset
- Hive Stash Set Health
- Hive Stash Set Max Health
- Hive Stash Style Enumeration
- Holoscreen Device Class
- HUD Controller Device Class
- HUD Controller Disable Function
- HUD Controller Enable Function
- Reset Affected Class Function
- Reset Affected Team Function
- Update Affected Class Function
- Update Affected Team Function
- HUD Message Device Class
- Clear All Messages Function
- HUD Message Device Get Display Time
- HUD Message Device Hide Function
- HUD Message Device Set Display Time
- HUD Message Device Set Text Function
- HUD Message Device Show Function
- HUD Message Device Show Agent Function
- HUD Message Device Show Function
- Input Trigger Device Class
- Input Trigger Disable Function
- Input Trigger Enable Function
- Input Trigger Is Held Function
- Input Trigger Register Function
- Unregister Player from Input Trigger
- Unregister All Players from Input Trigger
- Item Granter Device Class Reference
- Clear Save Data for Item Granter
- Cycle to Next Item in Item Granter
- Cycle to Previous Item in Item Granter
- Item Granter Cycle to Random Item
- Item Granter Disable Function
- Item Granter Enable Function
- Item Granter Get Grant Count
- Item Granter Get Item Index
- Item Granter Grant Item Function
- Grant Item Index to All Players
- Grant Item Index to Agent
- Grant Item to All Players
- Restock Item Granter Inventory
- Set Item Grant Count at Index
- Set Next Item to Grant
- Item Placer Device
- Item Placer Disable Function
- Item Placer Enable Function
- Item Remover Device
- Item Remover Disable Function
- Item Remover Enable Function
- Item Remover Device Remove Function
- Item Shop Device
- Item Shop Device Disable Function
- Item Shop Device Enable Function
- Lock Device
- Lock Device Close Function
- Lock Door
- Open Door
- Lock Device Toggle Locked Function
- Lock Device Toggle Opened Function
- Lock Device Unlock Function
- Map Controller Device Class
- Map Controller Activate All Function
- Map Controller Activate Agent Function
- Deactivate All Map Controllers
- Deactivate Agent Map Controller
- Disable Map Controller Device
- Enable Map Controller Device
- Get Map Controller Capture Box Size
- Set Map Controller Capture Box Size
- Map Indicator Device
- Activate Objective Pulse
- Deactivate Objective Pulse
- Disable Map Indicator
- Enable Map Indicator
- Matchmaking Portal Device
- Disable Matchmaking Portal Device
- Enable Matchmaking Portal Device
- Move to Result Enumeration
- Movement Modulator Device Class
- Activate Movement Modulator Device
- Disable Movement Modulator Device
- Enable Movement Modulator Device
- Mutator Zone Device
- Get Agents in Volume Function
- Is in Volume Function
- Update Selected Class Function
- Update Selected Team Function
- Nitro Hoop Device
- Allow Cooldown Function
- Disable Function
- Disallow Cooldown Function
- Enable Function
- Get Cooldown Delay Function
- Get Default Cooldown Duration
- Check If Device Is Enabled
- Set Cooldown Delay Duration
- Set Default Cooldown Duration
- Start Device Cooldown State
- Objective Device Class Reference
- Activate Objective Pulse
- Damage With Args
- Damage By Amount
- Damaged Event
- Deactivate Objective Pulse
- Destroy Objective Item
- Objective Device Get Health Function
- Objective Device Get Max Health Function
- Objective Device Heal Function
- Heal Target
- Objective Device Healed Event Function
- Objective Device Set Health Function
- Objective Device Set Invulnerable Function
- Objective Device Set Max Health
- Overlord Spire Device Class
- Overlord Spire Clear Target
- Overlord Spire Destroy Function
- Overlord Spire Disable Function
- Overlord Spire Enable Function
- Overlord Spire Hide Clouds
- Overlord Spire Is Activated
- Overlord Spire Is Destroyed
- Overlord Spire Is Enabled
- Overlord Spire Reset Function
- Overlord Spire Set Target
- Overlord Spire Show Clouds Function
- Cable Splitter Device
- Distortion Effect Device
- Drum Player Device
- Echo Effect Device
- Instrument Player Device
- LFO Modulator Device
- Music Manager Device
- Note Progressor Device
- Note Trigger Device
- Omega Synthesizer Device
- Patchwork Device Class
- Disable Patchwork Device
- Enable Patchwork Device
- Step Modulator Device Class
- Value Setter Device
- Perception Trigger Device
- Physics Boulder Device
- Destroy Base Function
- Destroy Rolling Boulder Function
- Release Rolling Boulder Function
- Physics Object Base Device
- Physics Tree Device
- Physics Tree Destroy Log Function
- Physics Tree Destroy Stump Function
- Physics Tree Release Log Function
- Pinball Bumper Device Class
- Pinball Bumper Activate Function
- Pinball Bumper Disable Function
- Pinball Bumper Device Enable Function
- Pinball Flipper Device Class Reference
- Pinball Flipper Device Activate Function
- Pinball Flipper Device Disable Function
- Pinball Flipper Device Enable Function
- Player Checkpoint Device Class Reference
- Disable Player Checkpoint Device
- Enable Player Checkpoint Device
- Get Registered Agents Function
- Is Registered Checkpoint Function
- Register Agent Checkpoint Function
- Player Counter Device Class
- Compare to Target Function
- Decrement Target Count Function
- Disable Player Counter Function
- Enable Player Counter Function
- Get Player Count Function
- Get Counted Agents Function
- Get Target Count Function
- Hide Info Panel Function
- Increment Target Count Function
- Is Counted Function
- Is Passing Test Function
- Is Showing Info Panel Function
- Player Counter Register Function
- Player Counter Reset Function
- Player Counter Set Target Count Function
- Player Counter Show Info Panel Function
- Player Counter Transmit For All Counted Function
- Player Counter Unregister Function
- Unregister All Players
- Player Marker Device
- Attach Marker Function
- Detach Marker Function
- Detach Markers From All
- Disable Marker Device
- Enable Player Marker Device
- Player Movement Settings Device
- Add To Movement Settings Device
- Add To All Movement Settings
- Disable Movement Settings Device
- Enable Movement Settings Device
- Get Priority Function
- Get Registered Agents Function
- Is Enabled Function
- Remove From Function
- Remove From All Function
- Player Reference Device
- Player Reference Device Activate Function
- Player Reference Device Clear Function
- Player Reference Device Disable Function
- Player Reference Device Enable Function
- Player Reference Device Get Agent Function
- Player Reference Device Get Stat Value Function
- Player Reference Is Referenced Function
- Player Reference Register Function
- Popup Dialog Device Class
- Popup Dialog Disable Function
- Popup Dialog Enable Function
- Popup Dialog Get Button Text Function
- Get Description Text
- Get Title Text
- Hide Popup Dialog
- Set Button Count
- Set Button Text
- Set Description Text
- Set Popup Dialog Title Text
- Show Popup Dialog to Agents
- Blend In Post Process Effect
- Blend In Post Process Globally
- Blend Out Post Process Effect
- Blend Out Post Process Globally
- Post Process Device Disable All
- Post Process Device Disable Agent
- Post Process Device Enable All
- Post Process Device Enable Agent
- Post Process Device Reset Agent
- Post Process Device Reset All
- Powerup Device Class Reference
- GetDuration Function Reference
- GetRemainingTime Function Reference
- HasEffect Function Reference
- Pickup Function For All Players
- Pickup Function For Single Agent
- Powerup Device Set Duration
- Progress Based Mesh Device
- Progress Device State Enumeration
- Prop Manipulator Device
- Prop Manipulator Disable Function
- Prop Manipulator Enable Function
- Hide Props Function
- Show Props Function
- Prop Mover Device
- Advance Function
- Begin Function
- Disable Function
- Enable Prop Mover Device
- Get Prop Mover Target Distance
- Get Prop Mover Target Speed
- Reset Prop Mover Device
- Reverse Prop Mover Device
- Set Prop Mover Target Distance
- Prop Mover Set Target Speed
- Prop-O-Matic Manager Device
- Is Player Prop Function
- Ping Player Prop Function
- Ping All Player Props Function
- Set Ping Frequency Function
- Set Ping Props Function
- Set Show Prop Ping Cooldown
- Set Show Props Remaining Function
- Pulse Trigger Device Class
- Begin Damage Pulse Function
- Disable Pulse Trigger Function
- Enable Pulse Trigger Device
- Get Pulse Trigger Damage
- Get Pulse Trigger Loop Count
- Get Pulse Trigger Wave Speed
- Resume Pulse Trigger Device
- Set Pulse Trigger Damage
- Pulse Trigger Set Loop Count
- Pulse Trigger Set Wave Speed
- Race Checkpoint Device Class
- Race Checkpoint Disable Function
- Race Checkpoint Enable Function
- Set Current Checkpoint Function
- Race Manager Device
- Race Manager Begin Function
- Race Manager Disable Function
- Race Manager Enable Function
- Radio Device
- Radio Device Register Function
- Unregister Radio Device Agent
- Unregister All Radio Device Agents
- Real Time Clock Device Class
- Disable Real Time Clock Device
- Enable Real Time Clock Device
- Reboot Card Purchase Options Class
- Reboot Van Device Class Reference
- Disable Reboot Function Reference
- Enable Reboot Function Reference
- Is Enabled Reboot Function Reference
- Reboot Van Interface Reference
- Disable Reboot Interface Function Reference
- Enable Reboot Device
- Check Reboot Device Status
- Rift Point Volume Device
- Disable Rift Point Volume
- Enable Rift Point Volume
- Get Agents In Volume
- Rift Point Volume Device IsEnabled
- Rift Point Volume Device IsInVolume
- Random Number Generator Device Class
- Random Number Generator Activate Roll
- Random Number Generator Activate Generate
- Random Number Generator Cancel Function
- Roly Poly Get Health
- Roly Poly Get Max Health
- Roly Poly Get Transform
- Roly Poly Heal Function
- Roly Poly Healed Event
- Roly Poly Set Frightened
- Set Health Function for Roly Poly
- Set Max Health Function for Roly Poly
- Round Settings Device Class Reference
- Disable Function for Round Settings Device
- Disable End Round Conditions Function
- Disable Matchmaking Function Reference
- Enable Round Settings Device
- Scout Spire Device Class
- Destroy Scout Spire Function
- Disable Scout Spire Device
- Enable Scout Spire Device
- Check Scout Spire Activation
- Check Scout Spire Destruction
- Check Scout Spire Enabled State
- Reset Scout Spire Device
- Sentry Device
- Destroy Sentry Function
- Disable Sentry Function
- Enable Sentry Function
- Enable Alert Function
- Join Team Function
- Pacify Function
- Reset Alert Cooldown Function
- Reset Team Function
- Target Function
- Service Station Device Class
- Damage Function
- Service Station Device Damage Method
- Service Station Device Damaged Event
- Service Station Device Disable Method
- Service Station Device Enable Method
- Service Station Device Health Retrieval
- Service Station Device Maximum Health
- Service Station Device IsEnabled Function
- Service Station Device SetHealth Function
- Service Station Device SetMaxHealth Function
- Shooting Range Target Device Class
- Shooting Range Target Disable Function
- Shooting Range Target Enable Function
- Shooting Range Target Hop Down Function
- Shooting Range Target Hop Up Function
- Shooting Range Target Pop Down Function
- Shooting Range Target Pop Up Function
- Shooting Range Target Reset Function
- Shooting Range Target Track Device
- Activate Track Function
- Deactivate Track Function
- Disable Device Function
- Disable Track Movement Function
- Enable Device Function
- Enable Track Movement Function
- Shooting Range Target Track Hop Down
- Shooting Range Target Track Hop Up
- Shooting Range Target Track Move to End
- Shooting Range Target Track Move to Start
- Shooting Range Target Track Pop Down
- Shooting Range Target Track Pop Up
- Reset Target Track Device
- Signal Remote Manager Device
- Disable Signal Remote Manager
- Enable Signal Remote Manager
- Skilled Interaction Device
- Begin Skilled Interaction
- Begin Interaction Function
- Clear Queue Function
- Disable Device Function
- Enable Device Function
- End Interaction For Agents
- End Interaction Function
- Get Interacting Agents
- Get Queue
- Is Enabled
- Remove From Queue
- Skydive Volume Device
- Disable Volume Locking
- Enable Volume Locking
- Get Agents In Volume
- Is In Volume
- Skydome Device
- Disable Skydome Device
- Enable Skydome Device
- Spire Spike Device
- Charge Knockback Function
- Destroy Function
- Knockback Function
- Stat Creator Device
- Get Level Function
- Get Level Stat Creator Function
- Get Level For Match Function
- Get Name Stat Creator Function
- Get Team Value Function
- Get Agent Value Function
- Get Match Value Function
- Stat Creator Device Set Team Level
- Stat Creator Device Set Agent Level
- Stat Creator Device Set Match Level
- Stat Creator Device Set Team Value
- Stat Creator Device Set Agent Value
- Stat Creator Device Set Match Value
- Stat Powerup Device
- Get Magnitude
- Set Magnitude
- Storm Controller Device
- Destroy Storm
- Generate Storm
- Storm Controller Move to Transform
- Storm Controller Move to Position
- Storm Controller Teleport to Transform
- Storm Controller Teleport to Position
- Support a Creator Device
- Switch Device
- CheckState Function for Switch Device
- ClearAllPersistenceData Function for Switch Device
- ClearPersistenceData Function for Switch Device
- Disable Function for Switch Device
- Enable Function for Switch Device
- GetCurrentResetTime Function for Switch Device
- Switch Device Get Current Reset Time
- Switch Device Get Current State Per Player
- Switch Device Get Current State Function
- Switch Device Get Interaction Time Function
- Switch Device Get State Reset Time Per Player
- Switch Device Get State Reset Time Function
- IsStatePerAgent Function
- LoadState Function
- LoadStateForAll Function
- SaveState Function
- SaveStateForAll Function
- SetInteractionTime Function
- Switch Device Set State Global
- Switch Device Set State Per Player
- Switch Device Set Reset Time Per Player
- Switch Device Set Reset Time Global
- Switch Device Turn Off Interaction Text
- Switch Device Turn On Interaction Text
- Switch Device Toggle State Function
- Switch Device Turn Off Function
- Switch Device Turn On Function
- Team Settings and Inventory Device Class
- Team Settings Device End Round Function
- Team Settings Device Get Team Members Function
- Teleporter Deactivate Link To Target
- Teleporter Disable Function
- Teleporter Enable Function
- Teleporter Reset Link To Target
- Teleporter Teleport Function
- Timed Objective Device Class
- Timed Objective Device Begin Function
- Timed Objective Device Complete Function
- Timed Objective Device Disable Function
- Timed Objective Device Enable Function
- End Function
- Hide Function
- Timed Objective Device Pause Function
- Timed Objective Device Restart Function
- Timed Objective Device Resume
- Show Function
- Timer Device Class Reference
- Timer Clear Persistence Data
- Timer Clear Data For All
- Timer Device Clear All Data
- Timer Device Complete Function
- Timer Device Complete Function
- Timer Device Complete For All Function
- Timer Device Complete For All Agent Function
- Timer Device Disable Function
- Timer Device Disable For Agent Function
- Timer Device Enable Function
- Timer Device Enable Function
- Timer Device Global Active Duration
- Timer Device Agent Active Duration
- Timer Device Max Duration Function
- Timer Device State Per Agent
- Load Function
- Timer Device Pause Function
- Pause Function
- Pause For All Function
- Pause For All Function
- Reset Function
- Reset Function
- Reset For All Function
- Reset For All
- Resume Timer
- Resume For Agent
- Resume For All Agents
- Resume Timer For All
- Save Function
- Set Active Duration
- SetActiveDuration
- SetLapTime
- SetLapTimeForAll
- SetLapTimeForAll
- SetMaxDuration
- Start Timer
- Start Function
- StartForAll Function
- StartForAll Function
- Tracker Device
- Assign Function
- AssignToAll Function
- Complete Objective Function
- Decrease Target Value Function
- Decrement Tracked Value Function
- Get Active Agents Function
- Get Target Value Function
- Tracker Device GetValue
- Tracker Device GetValue
- Tracker Device GetValue
- Tracker Device Has Reached Target
- Tracker Device Increase Target Value
- Tracker Device Increment
- IsActive Function
- Load Function
- LoadForAll Function
- Remove Function
- RemoveFromAll Function
- Reset Function
- SetDescriptionText Function
- Trick Tile Device
- Trick Tile Device Reference
- Disable Device
- Enable Device
- Move Device To Transform
- Move Device To Position And Rotation
- Reset Function
- TeleportTo Function
- TeleportTo Function
- Toggle Agent Contact Trigger Function
- Toggle Enabled Function
- Trigger Function
- Trigger Base Device
- Disable
- Enable
- Get Max Trigger Count
- Get Reset Delay
- Get Transmit Delay
- Get Trigger Count Remaining
- Reset Trigger Device
- Set Max Trigger Count
- Set Reset Delay
- Set Transmit Delay
- Trigger Device Class
- Trigger Function
- Trigger With Agent Function
- Vending Machine Device Class
- Cycle To Next Item Function
- Disable Device Function
- Enable Device Function
- Video Player Device
- Enter Full Screen
- Exit Full Screen
- Hide Picture In Picture
- Reset PIP Size To Default
- Scale PIP To Full Screen
- Release Stream Control
- Restart Function
- Seek Function
- Take Control Function
- Vine Rail Device
- Disable Function
- Enable Function
- Hide Function
- Show Function
- Visual Effect Powerup Device
- Volume Device
- Vote Group Device
- VoteOptionDevice Class
- Water Device Class
- Begin Vertical Filling
- Disable Device
- Enable Device
- Reset Water Level
- Resume Vertical Movement
- Stop Vertical Movement
- Wilds Plant Device
- Disable Device
- Enable Device
- Explode Device
- Grow Function
- Set Infinite Regrowths
- Set Maximum Regrowths
- Visual Effect Powerup Device Design Examples
- Animated Mesh Device
- Using the Conversation Device
- Creating Custom Devices in Verse
- Unreal Editor for Fortnite Devices
- Adding Verse Scripts To Devices
- Finding Devices At Runtime
- Using Audio Player Devices In Unreal Editor
- Creating Mini Maps With Map Controller
- Rocket Racing Active Track Volume Devices
- Rocket Racing Boost Pad Devices
- Rocket Racing Checkpoint Devices
- Rocket Racing Competitive Race Manager Devices
- Rocket Racing Devices
- RR Elimination Volume Devices
- RR EMP Volume Devices
- RR Player Start Position Devices
- RR Speed Run Manager Devices
- RR Track Devices
- Devices Module
- Accolades Device Class
- Award Function
- Disable Function
- Enable Function
- Advanced Storm Beacon Device
- Advanced Storm Controller Device
- Air Vent Device
- Activate Function
- Disable Function
- Enable Function
- Analytics Device Class
- Disable Function
- Enable Function
- Submit Function
- Animated Mesh Device
- Pause Function
- PlayReverse Function
- Attribute Evaluator Device
- EvaluateAgent Function
- Audio Player Device
- Disable Function
- Enable Function
- Hide Function
- Play Function
- Play Function
- Register Function
- Show Function
- Stop Function
- Stop Function
- Unregister Function
- Unregister All Function
- Automated Turret Device
- Clear Target Function
- Disable Function
- Enable Function
- Heal Function
- SetDamage Function
- SetHealth Function
- SetMaxHealth Function
- SetTarget Function
- SetTargetRange Function
- SetTeam Function
- Use Default Team Function
- Barrier Device Class
- Disable Barrier Function
- Enable Barrier Function
- Basic Storm Controller Device
- Beacon Device Class
- Billboard Device Class
- GetShowBorder Function
- GetTextSize Function
- HideText Function
- SetShowBorder Function
- SetText Function
- SetTextSize Function
- ShowText Function
- UpdateDisplay Function
- Bouncer Device Class
- Disable Function
- Enable Function
- Button Device Class
- Disable Function
- Enable Function
- Get Interaction Time Function
- Get Max Trigger Count Function
- Get Trigger Count Remaining Function
- Set Interaction Text Function
- SetInteractionTime Function
- SetMaxTriggerCount Function
- Campfire Device
- Disable Function
- Enable Function
- Extinguish Function
- Capture Area Device
- Activate Objective Pulse
- Allow Capture
- Deactivate Objective Pulse
- Disable
- Disallow Capture
- Enable Function
- GetHeight Function
- GetRadius Function
- GiveControl Function
- Neutralize Function
- Reset Function
- SetHeight Function
- SetRadius Function
- ToggleCaptureAllowed Function
- Chair Device
- Disable Function
- DisableExit Function
- Eject Function
- Eject Function
- Enable Function
- EnableExit Function
- GetSeatedAgent Function
- Is Occupied Function
- Is Seated Function
- Seat Function
- Changing Booth Device
- Channel Device
- Transmit Function
- Character Device
- Disable Function
- Enable Function
- Hide Character Device
- Play Emote Function
- Class And Team Selector Device
- Change Class Function
- Change Selector Team Function
- Class Designer Device
- Class Selector UI Device
- Disable Function
- Enable Function
- Show Class Selector UI
- Collectible Object Device
- Hide Collectible Object
- Show Collectible Object
- Color Changing Tiles Device
- Disable Function
- Enable Function
- Hide Color Changing Tiles
- Reset Function
- SetTeam Function
- Show Color Changing Tiles
- Conditional Button Device Class
- Activate Function
- Disable Function
- Enable Function
- GetItemCount Function
- GetItemCountRequired Function
- GetRemainingItemCountRequired Function
- HasAllItems Function
- IsHoldingItem Function
- IsHoldingItem Function
- Reset Function
- Set Interaction Text Function
- Set Interaction Time Function
- Set Item Count Required Function
- Toggle Function
- Conversation Device Class
- CanInitiateConversation Function
- Disable Function
- Enable Function
- EndConversation Function
- EndConversationForAll Function
- GetActiveConversationsCount Function
- InitiateConversation Function
- IsAgentInConversation Function
- IsEnabled Function
- Crash Pad Device Class
- Disable Function
- Enable Function
- Creative Device Class
- Get Transform
- Hide Function
- Move To Transform
- Move To Position
- On Begin
- On End
- Show Function
- TeleportTo Function
- TeleportTo Function
- GetTransform Function
- MoveTo Function
- MoveTo Function
- TeleportTo Function
- TeleportTo Function
- Dispose Function
- IsDisposed Function
- IsValid Function
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