VerseIsland
FeedLearnLeaderboardGuidesReferenceExploreSearchDocsVerse Library
Sign in
Feed Learn 📖 Codex Leaderboard Guides Reference Explore Search Docs Verse Library
Browse Fortnite›Devices·Up to Fortnite · Devices·1013 of 1369 in Devices

Round Settings Device Class Reference

Used to customize gameplay for any round-based game. It generally defines what happens to theagent's inventory and rewards in each round.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
RoundBeginEvent listenable(payload) Signaled when a game round starts.

Functions

Function Name Description
Disable Disables this device.
DisableEndRoundConditions Disables all end-round conditions. The round must be ended through calling EndRound or a creative event after this is called.
DisableMatchmaking Disables the ability for players to Matchmake into the Island. Only applies to published games that have matchmaking turned on in the Island settings
Enable Enables this device.
EnableMatchmaking Enables the ability for players to Matchmake into the Island. Only applies to published games that have matchmaking turned on in the Island settings
EndRound Ends the round immediately with Agent's team set as the winner of the round.
GetTransform Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result.
MoveTo Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
TeleportTo Teleports the creative_object to the specified Position and Rotation.
TeleportTo Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly.
ToggleMatchmaking Toggles between EnableMatchmaking and DisableMatchmaking.
Guided course

Add this to your free study plan — we’ll suggest related material and stitch it into one compile-checked lesson.

Keep exploring
More in Devices · 1013 of 1369
Prev
setmaxhealth
Next
disable
Browse all files in this folder (A–Z)

Source

Epic Games documentation

View original

Last updated 2026-02-10T21:34:37.875818+00:00

VerseIsland· an archipelago of Verse & UEFN knowledge
🗺️ Island atlasLearnGuidesHistoryAbout & PressSources & LicensingPrivacy PolicyTermsStatus

Not affiliated with Epic Games. Fortnite, UEFN, Unreal Engine, and Verse are trademarks of Epic Games, Inc. Content is attributed to its source — see Sources & Licensing.

🦜

Scout · your island guide

The Isle of Verse