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Browse Fortnite›Devices·Up to Fortnite · Devices·963 of 1369 in Devices

Race Manager Device

Used with the race_checkpoint_device to create more advanced racing modes.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
FirstLapCompletedEvent listenable(payload) Signaled when an agent completes their first lap. Sends the agent that finished the lap.
LapCompletedEvent listenable(payload) Signaled when an agent completes a lap. Sends the agent that finished the lap.
RaceBeganEvent listenable(payload) Signaled when the race begins. Sends the agent that started the race.
RaceCompletedEvent listenable(payload) Signaled when an agent finishes the race. Sends the agent that finished the race.

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Source

Epic Games documentation

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Last updated 2026-02-10T21:40:08.412219+00:00

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