Crash Pad Device Class
Used to place a crash pad that can bounce players and protect them from fall damage.
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Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object:
Members
This class has both data members and functions.
Data
| Data Member Name |
Type |
Description |
LaunchedEvent |
listenable(payload) |
Signaled when an agent is launched by this device. Sends the launched agent. |
Functions
| Function Name |
Description |
Disable |
Disables this device. |
Enable |
Enables this device. |
GetTransform |
Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result. |
MoveTo |
Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state. |
MoveTo |
Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state. |
TeleportTo |
Teleports the creative_object to the specified Position and Rotation. |
TeleportTo |
Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly. |