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Healing Cactus Device Reference

Use to create a cactus with healing fruits that can be burst to heal nearby players.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
BurstEvent listenable(payload) Triggers when the plant bursts, passing in the triggering agent.
GrowEvent listenable(payload) Triggers when the plant grows.

Functions

Function Name Description
Burst Burst the plant if the device is enabled, passing in the triggering agent. If there is no triggering agent, players will only be healed if Heal Targets is set to Everyone.
Burst Burst the plant if the device is enabled, passing in the triggering agent. If there is no triggering agent, players will only be healed if Heal Targets is set to Everyone.
Disable Disables the device to prevent interaction and growth.
Enable Enables the device to allow interaction and let it grow.
GetTransform Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result.
Grow Grows the plant if the device is enabled. If Infinite Regrowths is false, this is limited by Maximum Regrowths. If someone is too close, the plant won't grow until they move away.
MoveTo Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
TeleportTo Teleports the creative_object to the specified Position and Rotation.
TeleportTo Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly.
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Source

Epic Games documentation

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Last updated 2026-02-10T21:13:52.912239+00:00

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