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Browse Fortnite›Devices·Up to Fortnite · Devices·442 of 1369 in Devices

Conversation Device Class Reference

Used to set and trigger conversations made via the Conversation Graph. The conversation triggered is assigned to the device.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Exposed Interfaces

This class exposes the following interfaces:

Name Description
enableable Implemented by classes whose instances can be enabled and disabled.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
AllowedConversationCount ?int Sets the number of conversations allowed at once with the device. This will not make any conversations exit if there are more current conversations than allowed after this call.
CancelEvent listenable(payload) Signalled when a conversation has ended early by EndConversation or EndConversationForAll.
CharactersPerSecond ??float The constant rate that characters are revealed over the course of a second when a Speech node activates. The exact characters in the respective speech node are revealed and do not combine into glyphs. When the value is changed, active conversations are not updated. Works with the Box and Custom UI. The value of CharactersPerSecond is the default value used when initiating a conversation. CharactersPerSecond will be clamped between 0.25 and 100.0. If set to false all the characters will reveal instantly.
EndEvent listenable(payload) Signalled when a conversation has ended.
IndicatorBubbleRange ?float The range that the Indicator Bubble will be seen at. Clamps to range[0, 25].
OnConversationEvent listenable(payload) Signaled when a choice node tied to this event is selected by an agent. Sends the agent that triggered the event, and EventNumber is the number specified in the Conversation Event node.
ShowConversationTextInWorldSpace ?logic Whether the device will show conversation text in worldspace when using the Radial UI type.
ShowIndicatorBubble ?logic whether the device will show the Indicator Bubble when nearby.
ShowNameWhenNearby ?logic Whether the device will show the Speaker when nearby.
SpeakerName ?message The Speaker Name of the device. When the value is changed, active conversations are not updated. The value of SpeakerName is the default value used when initiating a conversation.

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Source

Epic Games documentation

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Last updated 2026-02-10T21:46:18.727693+00:00

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