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Trick Tile Device Reference

A trap device that destroys the tile it's placed on when activated.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
ActivatedEvent listenable(payload) Signaled when the tile this device is attached to is removed. This may occur later than TriggeredEvent if Activation Delay is set on the device. Sends the agent that activated this device.
TriggeredEvent listenable(payload) Signaled when this device is triggered. Sends the agent that triggered this device.

Functions

Function Name Description
Disable Disables this device. While disabled this device will not react to incoming events.
DisableAgentContactTrigger Disables this device from triggering when an agent makes contact with the device.
Enable Enables this device.
EnableAgentContactTrigger Enables this device to trigger when an agent makes contact with the device.
GetTransform Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result.
MoveTo Moves the trick_tile_device to the specified Position and Rotation over the specified time, in seconds. Only the trigger will move, the target buildings will not change.
MoveTo Moves the trick_tile_device to the specified Transform over the specified time, in seconds. Only the trigger will move, the target buildings will not change.
MoveTo Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
Reset Restores the tile removed when this device was triggered.
TeleportTo Teleports the trick_tile_device to the specified Position and Rotation. Only the trigger will teleport, the target buildings will not change.
TeleportTo Teleports the trick_tile_device to the specified location defined by Transform, also applies rotation and scale accordingly. Only the trigger will teleport, the target buildings will not change.
TeleportTo Teleports the creative_object to the specified Position and Rotation.
TeleportTo Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly.
ToggleAgentContactTrigger Flips the device between EnableAgentContactTrigger and `DisableAgentContactTrigger.
ToggleEnabled Flips the device between Enabled and Disable.
Trigger Triggers the device, removing the associated tile.
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Source

Epic Games documentation

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Last updated 2026-02-10T21:27:09.811653+00:00

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