Disable |
Disables this device. |
Enable |
Enables this device. |
GetRegisteredAgents |
Returns an array of agents that are currently registered to this checkpoint. |
GetTransform |
Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result. |
IsRegistered |
Succeeds when Agent is registered to this checkpoint. |
MoveTo |
Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state. |
MoveTo |
Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state. |
Register |
Registers this checkpoint for Agent. This sets the respawn point and can clear Agent's inventory depending on this device's settings. Multiple agents can be registered to this device at one time. |
TeleportTo |
Teleports the creative_object to the specified Position and Rotation. |
TeleportTo |
Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly. |