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Browse Fortnite›Devices·Up to Fortnite · Devices·1177 of 1369 in Devices

Timer Device Class Reference

Provides a way to keep track of the time something has taken, either for scoreboard purposes, or to trigger actions. It can be configured in several ways, either acting as a countdown to an event that is triggered at the end, or as a stopwatch for an action that needs to be completed before a set time runs out.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
FailureEvent listenable(payload) Signaled when the timer completes or ends with failure. Sends the agent that activated the timer, if any.
StartUrgencyModeEvent listenable(payload) Signaled when the timer enters Urgency Mode. Sends the agent that activated the timer, if any.
SuccessEvent listenable(payload) Signaled when the timer completes or ends with success. Sends the agent that activated the timer, if any.

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Source

Epic Games documentation

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Last updated 2026-02-10T21:07:42.340612+00:00

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