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145 pages in Reference.
145 shown
- Custom RNG Device
- Devices Module API Reference
- Accolades Device API Reference
- Award Function API Reference
- Disable Function API Reference
- Hide Device Visibility
- Show Device Visibility
- Hide Creative Device
- Show Creative Device
- Hide Creative Prop
- Show Creative Prop
- Play Animation
- Stop Animation
- Set Down But Not Out State
- Hide Earth Sprite
- Show Earth Sprite
- Hide Explosive Device
- Find Tagged Creative Objects Base
- Find Tagged Creative Objects NPC
- Find Tagged Creative Objects Entity
- Deprecated Find Tagged Objects Device
- Deprecated Find Tagged Objects Base
- Deprecated Find Tagged Objects NPC
- Get Creative Objects With Tag
- Get Creative Objects With Tags
- Get Playspace
- Get Simulation Entity For Object
- Get Simulation Entity For Device
- Get Tags
- Objective Device Hide Function
- Objective Device Show Function
- Popup Dialog Device Hide Function
- Popup Dialog Device Show Function
- Prop Mover Device End Function
- Pulse Trigger Device End Function
- End Function
- Hide Function
- Play Function
- Show Function
- Stop Function
- RNG Device Disable Function
- RNG Device Enable Function
- Roly Poly Class Reference
- Roly Poly Damage Arguments Function
- Roly Poly Anonymous Damage Function
- Roly Poly Damaged Event Function
- Heal Function
- IsOnTeam Function Reference
- RemoveTemporaryMemberFromTeam Function Reference
- RemoveTemporaryMembersFromTeam Function Reference
- Teleporter Device Class Reference
- Teleporter Activate Function Reference
- ActivateLinkToTarget Function Reference
- Get Option Description Function
- Get Vote Count Function
- Get Vote Group Function
- Has Agent Voted Function
- Vote Option Interface
- Cast Vote Function
- Get Option Description Function
- Get Vote Count Function
- Get Vote Group Function
- Has Agent Voted Function
- Begin Vertical Emptying Function
- Customize Device Properties in Verse
- Enable Function
- Disable Function
- Hide Function Reference
- Show Function Reference
- Hide Function Reference
- Creative Device Move To Transform
- Creative Device Move To Position
- Creative Device On Begin
- Creative Device On End
- Creative Device Set Global Transform
- Show Function Reference
- Creative Device Teleport To
- Hide Function Reference
- Show Function Reference
- ActivatePreset2 Function
- ActivatePreset3 Function
- ActivateSkinAndEmoteCapture Function
- DeactivateSkinAndEmoteCapture Function
- Disable Function
- Enable Function
- Get Simulation Entity
- Get Tags
- Disable
- Enable
- GetMagnitude Function
- SetMagnitude Function
- Disable Function
- Enable Function
- GetRankAsString Function
- Enable
- Get Health
- Get Max Health
- Is Enabled
- Is Open
- Rescue Agent
- Deactivate Objective Pulse
- Destroy Objective Item
- Get Objective Health
- Get Maximum Objective Health
- Heal Objective Item
- Objective Healed Event
- Is Looking At Device
- Is Perceived
- Destroy Base
- Destroy Rolling Boulder
- Release Rolling Boulder
- Pinball Bumper Device Activate Function
- Pinball Bumper Device Disable Function
- Pinball Bumper Device Enable Function
- Pinball Flipper Device Activate Function
- Pinball Flipper Device Disable Function
- Disable Player Movement Settings
- Enable Player Movement Settings
- Get Device Priority
- Get Registered Player Agents
- Check If Device Is Enabled
- Remove Settings From Agent
- Get Agent Function
- Get Stat Value Function
- Is Referenced Function
- Register Agent Function
- Disable Device Function
- Enable Device
- Enable Track Movement
- Move Target Down
- Move Target Up
- Move Target To End
- Move Target To Start
- Enable Function Reference
- Visual Effect Powerup Device Reference
- Volume Device Class Reference
- Get Agents In Volume Function
- Is In Volume Function Reference
- Vote Group Device Class Reference
- Fire Trap BR Uncommon Class
- BattleRoyale Module Reference
- BattleRoyale Module Reference
- Poison Dart Trap BR Uncommon Class
- Ballistic Module Reference
- Rift Point Device Ballistic V1 Class
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