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Roly Poly Class Reference

Roly Poly spawned from the 'roly_poly_spawner_device'

Verse using statement using { /Fortnite.com/Devices }

Exposed Interfaces

This class exposes the following interfaces:

Name Description
positional Implemented by objects to allow reading position information.
healthful Implemented by Fortnite objects that have health state and can be eliminated.
healable Implemented by Fortnite objects that can be healed.
damageable Implemented by Fortnite objects that can be damaged.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
Energy ?float Set/Get the Energy level of the spawned Roly Poly. Energy will be clamped to 0 - 100.

Functions

Function Name Description
GetTransform Returns the transform of the Roly Poly
GetHealth Returns the health state of the Roly Poly. This value will be between 0.0 and 'GetMaxHealth'
SetHealth Sets the health state of the Roly Poly to 'Health'. * Health state will be clamped between 1.0 and 'GetMaxHealth'. * Health state cannot be directly set to 0.0. To eliminate the Roly Poly, use the 'Dismiss' function on the spawner instead.
GetMaxHealth Returns the maximum health of the Roly Poly. This value will be between 1.0 and 9999.0.
SetMaxHealth Sets the maximum health state of the Roly Poly. * MaxHealth will be clamped between 1.0 and 9999.0. * Current health state will be scaled up or down based on the scale difference between the old and new MaxHealth state.
Heal Heal the Roly Poly anonymously by 'Amount'. Setting 'Amount' to less than 0 will cause no healing. Use 'Heal(:healing_args):void' when healing is being applied from a known instigator and source.
Heal Heal the Roly Poly by 'Args.Amount'. Setting 'Amount' to less than 0 will cause no healing.
HealedEvent Signaled when healing is applied to the Roly Poly.
Damage Damage the Roly Poly anonymously by 'Amount'. Setting 'Amount' to less than 0 will cause no damage. Use 'Damage(:damage_args):void' when damage is being applied from a known instigator and source. Damage caused by events will not cause players to be bucked from the Roly Poly.
Damage Damage the Roly Poly by 'Args.Amount'. Setting 'Amount' to less than 0 will cause no damage. Damage caused by events will not cause players to be bucked from the Roly Poly.
DamagedEvent Signaled when damage is applied to the Roly Poly.
SetFrightened Set the Frightened status of the Roly Poly. * Setting to true will frighten the Roly Poly. * Setting to false will soothe the Roly Poly. * An 'agent' can be provided and will be passed back as the signaled events 'agent'. * Depending on the state the Roly Poly is in, it may take a few seconds for the FrightenedEvent to be signaled. Ex. When a player is in the Roly Poly, it will buck the player and enter the frightened state when it lands on solid ground.
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Source

Epic Games documentation

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Last updated 2026-02-10T21:28:13.079901+00:00

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