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Get Simulation Entity

Returns the simulation entity at the root of the experience this creative_device is operating within.

  • The simulation entity is the rootmost entity in an experience.
  • Fails if this creative_device is not operating in a context with a valid SimulationEntity.
Verse using statement using { /Fortnite.com/Devices }

(CreativeDevice:creative_device).GetSimulationEntity<public><native>()<transacts><decides>:entity

Parameters

GetSimulationEntity takes the following parameters:

Name Type Description
CreativeDevice creative_device

Attributes, Specifiers, and Effects

The following attributes, specifiers, and effects determine how you can interact with GetSimulationEntity in your programs, as well as how it behaves in your programs and UEFN. For the complete list of attributes, specifiers, and effects; see the Specifiers Page.

Specifiers

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.
native Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data.

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    Last updated May 14, 2026
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    • `(CreativeDevice:creative_device).GetSimulationEntity<public><native>()<transacts><decides>:`[`entity`
    • Attributes, Specifiers, and Effects
    • | `decides` | Indicates that the function can fail, and that calling this function is a [failable expression
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