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Browse Fortnite›Devices·Up to Fortnite · Devices·1145 of 1369 in Devices

Switch Device Set Reset Time Per Player

Updates the State Reset Time for the device, in seconds,for a specific player (if Store State Per Player is Yes), clamped to the Min and Max defined in the device. This will not apply to any state reset timers currently in effect. Set to 0.0 to disable the State Reset Time. Set to less than 0.0 to reset to default.

Verse using statement using { /Fortnite.com/Devices }

SetStateResetTime<public>(Agent:agent, Time:float)<transacts><no_rollback>:void

Parameters

SetStateResetTime takes the following parameters:

Name Type Description
Agent agent
Time float

Attributes, Specifiers, and Effects

Specifiers

The following specifiers determine how you can interact with SetStateResetTime in your programs. For the complete list of specifiers, see the Specifiers Page.

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.

Effects

The following effects determine how SetStateResetTime behaves in your programs. For the complete list of effects, see the Effect Specifers section of the Specifiers Page.

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Source

Epic Games documentation

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Last updated 2026-02-11T00:56:23.101426+00:00

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