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Browse Fortnite›Devices·Up to Fortnite · Devices·339 of 1369 in Devices

Billboard Device

Used to display custom text messages on a billboard.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has functions, but no data members.

Functions

Function Name Description
GetShowBorder Returns true if the device border is enabled.
GetTextSize Returns the Text Size of the device Text.
GetTransform Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result.
HideText Hides the billboard text.
MoveTo Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
SetShowBorder Sets the visibility of the device border mesh. This also determines whether the device collision is enabled.
SetText Sets the device Text.
SetTextSize Sets the Text Size of the device Text. Clamped to range [8, 24].
ShowText Shows the billboard text.
TeleportTo Teleports the creative_object to the specified Position and Rotation.
TeleportTo Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly.
UpdateDisplay Updates the device display to show the current Text.
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Source

Epic Games documentation

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Last updated 2026-02-10T21:11:12.611267+00:00

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