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Physics Tree Device

Physics tree that can be chopped down, and damage players, vehicles, creatures, and structures.

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Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.
prop_spawner_base_device Base class for devices that spawn a prop object.
physics_object_base_device Base class for various physics-based gameplay elements (e.g. boulders/trees).

Members

This class has both data members and functions.

Data

Data Member Name Type Description
LogDestroyedEvent listenable(payload) Signaled when the log created by a tree is destroyed.
StumpDestroyedEvent listenable(payload) Signaled when the stump created by a tree is destroyed.
TreeKnockedDownEvent listenable(payload) Signaled when a tree has taken enough damage to be knocked down.
TreeSpawnedEvent listenable(payload) Signaled when a tree is spawned.

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Source

Epic Games documentation

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Last updated 2026-02-10T21:15:56.093262+00:00

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